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authorDavid Thompson <dthompson@member.fsf.org>2013-09-15 15:09:29 -0400
committerDavid Thompson <dthompson@member.fsf.org>2013-09-15 15:09:29 -0400
commite18dc6ea3c99b2dca025ae9354c8b35304a4aaa3 (patch)
tree5110e2fce01ea4b26c7e4b84403cf1c064b02346 /2d/animation.scm
parent0fae41c306562e19d5965c4edc639d3778449f58 (diff)
Add the playing flag back to animator objects.
Diffstat (limited to '2d/animation.scm')
-rw-r--r--2d/animation.scm28
1 files changed, 13 insertions, 15 deletions
diff --git a/2d/animation.scm b/2d/animation.scm
index 2c9e9f0..c1b71d7 100644
--- a/2d/animation.scm
+++ b/2d/animation.scm
@@ -63,33 +63,26 @@
;; The <animator> type encapsulates the state for playing an
;; animation.
(define-record-type <animator>
- (%make-animator animation frame time)
+ (%make-animator animation frame time playing)
animator?
(animation animator-animation)
(frame animator-frame set-animator-frame!)
- (time animator-time set-animator-time!))
+ (time animator-time set-animator-time!)
+ (playing animator-playing? set-animator-playing!))
(define (make-animator animation)
"Creates a new animation state object."
- (%make-animator animation 0 0))
+ (%make-animator animation 0 0 #t))
(define (animator-frame-complete? state)
(>= (animator-time state)
(animation-frame-duration (animator-animation state))))
-(define (animator-playing? state)
- "Return true if animation STATE is not done playing the
-animation. This will always return #t if the animation loops."
- (not (= (animator-frame state) -1)))
-
(define (animator-next-frame state)
"Return the next frame index for the animation STATE. Return -1 when
the animation is complete."
- (let ((frame (1+ (animator-frame state)))
- (animation (animator-animation state)))
- (cond ((< frame (animation-length animation)) frame)
- ((animation-loop? animation) 0)
- (else -1))))
+ (modulo (1+ (animator-frame state))
+ (animation-length (animator-animation state))))
(define (animator-texture state)
"Returns the texture for the animation at the current frame index."
@@ -98,8 +91,13 @@ the animation is complete."
(define (animator-next! state)
"Advance to the next animation frame for the given animation STATE."
- (set-animator-time! state 0)
- (set-animator-frame! state (animator-next-frame state)))
+ (let ((next-frame (animator-next-frame state)))
+ (define (keep-playing?)
+ (or (not (= 0 next-frame))
+ (animation-loop? (animator-animation state))))
+ (set-animator-time! state 0)
+ (set-animator-frame! state next-frame)
+ (set-animator-playing! state (keep-playing?))))
(define (animator-update! state)
"Increments the frame time for the animation STATE and advances to