diff options
Diffstat (limited to '2024-06-18-guix-social/reveal.js/js/components')
-rw-r--r-- | 2024-06-18-guix-social/reveal.js/js/components/playback.js | 165 |
1 files changed, 165 insertions, 0 deletions
diff --git a/2024-06-18-guix-social/reveal.js/js/components/playback.js b/2024-06-18-guix-social/reveal.js/js/components/playback.js new file mode 100644 index 0000000..06fa7ba --- /dev/null +++ b/2024-06-18-guix-social/reveal.js/js/components/playback.js @@ -0,0 +1,165 @@ +/** + * UI component that lets the use control auto-slide + * playback via play/pause. + */ +export default class Playback { + + /** + * @param {HTMLElement} container The component will append + * itself to this + * @param {function} progressCheck A method which will be + * called frequently to get the current playback progress on + * a range of 0-1 + */ + constructor( container, progressCheck ) { + + // Cosmetics + this.diameter = 100; + this.diameter2 = this.diameter/2; + this.thickness = 6; + + // Flags if we are currently playing + this.playing = false; + + // Current progress on a 0-1 range + this.progress = 0; + + // Used to loop the animation smoothly + this.progressOffset = 1; + + this.container = container; + this.progressCheck = progressCheck; + + this.canvas = document.createElement( 'canvas' ); + this.canvas.className = 'playback'; + this.canvas.width = this.diameter; + this.canvas.height = this.diameter; + this.canvas.style.width = this.diameter2 + 'px'; + this.canvas.style.height = this.diameter2 + 'px'; + this.context = this.canvas.getContext( '2d' ); + + this.container.appendChild( this.canvas ); + + this.render(); + + } + + setPlaying( value ) { + + const wasPlaying = this.playing; + + this.playing = value; + + // Start repainting if we weren't already + if( !wasPlaying && this.playing ) { + this.animate(); + } + else { + this.render(); + } + + } + + animate() { + + const progressBefore = this.progress; + + this.progress = this.progressCheck(); + + // When we loop, offset the progress so that it eases + // smoothly rather than immediately resetting + if( progressBefore > 0.8 && this.progress < 0.2 ) { + this.progressOffset = this.progress; + } + + this.render(); + + if( this.playing ) { + requestAnimationFrame( this.animate.bind( this ) ); + } + + } + + /** + * Renders the current progress and playback state. + */ + render() { + + let progress = this.playing ? this.progress : 0, + radius = ( this.diameter2 ) - this.thickness, + x = this.diameter2, + y = this.diameter2, + iconSize = 28; + + // Ease towards 1 + this.progressOffset += ( 1 - this.progressOffset ) * 0.1; + + const endAngle = ( - Math.PI / 2 ) + ( progress * ( Math.PI * 2 ) ); + const startAngle = ( - Math.PI / 2 ) + ( this.progressOffset * ( Math.PI * 2 ) ); + + this.context.save(); + this.context.clearRect( 0, 0, this.diameter, this.diameter ); + + // Solid background color + this.context.beginPath(); + this.context.arc( x, y, radius + 4, 0, Math.PI * 2, false ); + this.context.fillStyle = 'rgba( 0, 0, 0, 0.4 )'; + this.context.fill(); + + // Draw progress track + this.context.beginPath(); + this.context.arc( x, y, radius, 0, Math.PI * 2, false ); + this.context.lineWidth = this.thickness; + this.context.strokeStyle = 'rgba( 255, 255, 255, 0.2 )'; + this.context.stroke(); + + if( this.playing ) { + // Draw progress on top of track + this.context.beginPath(); + this.context.arc( x, y, radius, startAngle, endAngle, false ); + this.context.lineWidth = this.thickness; + this.context.strokeStyle = '#fff'; + this.context.stroke(); + } + + this.context.translate( x - ( iconSize / 2 ), y - ( iconSize / 2 ) ); + + // Draw play/pause icons + if( this.playing ) { + this.context.fillStyle = '#fff'; + this.context.fillRect( 0, 0, iconSize / 2 - 4, iconSize ); + this.context.fillRect( iconSize / 2 + 4, 0, iconSize / 2 - 4, iconSize ); + } + else { + this.context.beginPath(); + this.context.translate( 4, 0 ); + this.context.moveTo( 0, 0 ); + this.context.lineTo( iconSize - 4, iconSize / 2 ); + this.context.lineTo( 0, iconSize ); + this.context.fillStyle = '#fff'; + this.context.fill(); + } + + this.context.restore(); + + } + + on( type, listener ) { + this.canvas.addEventListener( type, listener, false ); + } + + off( type, listener ) { + this.canvas.removeEventListener( type, listener, false ); + } + + destroy() { + + this.playing = false; + + if( this.canvas.parentNode ) { + this.container.removeChild( this.canvas ); + } + + } + +}
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