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* Bump effective version to 0.1.1.David Thompson2016-05-151-1/+1
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* Distribute assets properly.David Thompson2016-05-151-16/+28
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* Update README.David Thompson2016-05-151-19/+26
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* Ignore tarballs.David Thompson2016-05-151-0/+1
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* Ignore compiled Guile files.David Thompson2016-05-151-0/+1
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* Ignore dist directory.David Thompson2016-05-151-0/+1
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* Include README and AUTHORS in tarballs.David Thompson2016-05-151-0/+2
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* Almost forgot the license!David Thompson2016-05-091-0/+674
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* Fix build and add a silly name.David Thompson2016-05-094-5/+33
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* Finish game! (for now?)David Thompson2016-05-091-46/+359
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* Add music and sound effects.David Thompson2016-05-0910-1/+3
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* Update Guix development environment.David Thompson2016-05-091-2/+2
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* Update Guix development environment.David Thompson2016-05-071-2/+2
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* Update enemy sprites.David Thompson2016-05-072-0/+0
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* Add waves and tweak win conditions.David Thompson2016-05-071-28/+84
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* Add intro, game over, and game complete screens.David Thompson2016-05-051-19/+104
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* Increase player bullet speed.David Thompson2016-05-051-1/+1
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* Add dark version of pincer sprite.David Thompson2016-05-042-0/+0
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* Add chaining.David Thompson2016-05-043-10/+59
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* Change default player position.David Thompson2016-05-041-1/+1
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* Update enemy tileset.David Thompson2016-05-032-0/+0
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* Render explosions.David Thompson2016-05-033-5/+27
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* Animate enemies.David Thompson2016-05-031-1/+9
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* Add a bigger hitbox for absorbing bullets.David Thompson2016-05-031-20/+29
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* Add collision detection, score accumulation, and more!David Thompson2016-04-301-34/+339
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* sprites: Add dark player bullet.David Thompson2016-04-302-0/+0
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* sprites: Add player left/right movement frames.David Thompson2016-04-302-0/+0
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* Update sprites.David Thompson2016-04-307-0/+0
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* Add AUTHORS file.David Thompson2016-04-301-0/+3
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* Add project base code and assets.David Thompson2016-04-3019-2/+844
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* First commit!David Thompson2016-04-291-0/+7