diff options
author | David Thompson <dthompson2@worcester.edu> | 2016-05-09 23:08:00 -0400 |
---|---|---|
committer | David Thompson <dthompson2@worcester.edu> | 2016-05-09 23:08:00 -0400 |
commit | e457ce03fc57cc9c2d3979b8bbc747ae6c2b97b7 (patch) | |
tree | 06cb54e7206a4d4cd92406908c16d2f44d481ab1 | |
parent | 37658d4f066ca6a1551cd04cbee90401deaa14cc (diff) |
Finish game! (for now?)
-rw-r--r-- | game.scm | 405 |
1 files changed, 359 insertions, 46 deletions
@@ -18,6 +18,7 @@ (use-modules (ice-9 match) (sly) (sly actor) + (sly audio) (sly fps) (sly live-reload) ((sly math vector) #:select (magnitude) #:prefix v:) @@ -78,7 +79,7 @@ ;; field to figure things out, but it's more work so forget it. (type enemy-type 'pincer-dark) (polarity enemy-polarity 'light) - (hitbox enemy-hitbox (make-rect -3 -3 6 6)) + (hitbox enemy-hitbox (make-rect -5 -5 10 10)) (last-hit-time enemy-last-hit-time #f) (health enemy-health 0)) @@ -219,6 +220,10 @@ (make-player-bullet player (vector2 -2 1)) (make-player-bullet player (vector2 4 1))))) +(define (place-enemy enemy position) + (make-enemy #:inherit enemy + #:position position)) + (define (move-enemy enemy offset) (make-enemy #:inherit enemy #:position (v+ (enemy-position enemy) offset))) @@ -311,7 +316,8 @@ ((not (eq? enemy-polarity chain-polarity)) (make-stats #:inherit stats #:chain-type #f - #:chain-progress 0)) + #:chain-progress 0 + #:chain 0)) ((= progress 1) (make-stats #:inherit stats #:chain-progress 2)) @@ -592,11 +598,11 @@ (game-won? world) (game-intro? world))) (make-world #:inherit %default-world - #:waves (list (list %default-enemy) - (list %default-enemy))) + #:waves %waves) world)))) (define player-shoot* (action-effect-lift player-shoot)) +(define place-enemy* (action-lift place-enemy)) (define move-enemy* (action-lift move-enemy)) (define aim-enemy* (action-lift aim-enemy)) (define enemy-shoot* (action-effect-lift enemy-shoot)) @@ -608,41 +614,276 @@ (both (repeat 3 (player-forward player-speed)) (whena player-shooting? (player-shoot*)))))) -(define %default-enemy - (make-actor (make-enemy #:position (vector2 60 120) - #:health 10 - #:type 'pincer-light) - (let* ((v (vector2 .8 0)) - (bullet-speed 0.6) - (interval 15) - (shoot (together - (aim-enemy* (/ pi 32)) - (enemy-shoot* 'large-light bullet-speed 0) - (enemy-shoot* 'large-dark (/ bullet-speed 2) pi)))) - (forever +(define (make-pincer polarity position action) + (make-actor (make-enemy #:position position + #:health 40 + #:polarity polarity + #:type (match polarity + ('light 'pincer-light) + ('dark 'pincer-dark))) + action)) + +(define (make-popcorn polarity position action) + (make-actor (make-enemy #:position position + #:health 1 + #:polarity polarity + #:type (match polarity + ('light 'popcorn-light) + ('dark 'popcorn-dark))) + action)) + +(define %hard-spiral + (let* ((v (vector2 .8 0)) + (bullet-speed 0.6) + (interval 15) + (shoot (together + (wait 2) + (aim-enemy* (/ pi 32)) + (enemy-shoot* 'large-light bullet-speed 0) + (enemy-shoot* 'large-dark (/ bullet-speed 2) pi)))) + (forever + (sequence + (repeat interval (together (move-enemy* v) shoot)) + (repeat interval (together (move-enemy* (v- v)) shoot)) + (repeat interval (together (move-enemy* (v- v)) shoot)) + (repeat interval (together (move-enemy* v) shoot)))))) + +(define (move-linear offset duration) + (repeat duration + (move-enemy* + (v* offset (/ 1.0 duration))))) + +(define hard-pincer + (let ((start (vector2 -60 120))) + (make-pincer 'light start + (sequence (move-linear (v- (vector2 30 120) start) 90) + %hard-spiral)))) + +(define (make-medium-wave polarity) + (list (let ((start (vector2 -60 120))) + (make-pincer polarity start + (sequence (move-linear (v- (vector2 30 120) start) 90) + %hard-spiral))) + (let ((start (vector2 180 120))) + (make-pincer polarity start + (sequence (move-linear (v- (vector2 90 120) start) 90) + %hard-spiral))) + (let ((start (vector2 -30 140))) + (make-pincer polarity start + (sequence (move-linear (v- (vector2 60 140) start) 90) + %hard-spiral))))) + +(define (polarity-not polarity) + (if (eq? polarity 'light) + 'dark + 'light)) + +(define (make-easy-wave polarity bullet-speed) + (define (bullet-type* polarity) + (match polarity + ('light 'small-light) + ('dark 'small-dark))) + + (define sweep-size 16) + (define theta (/ pi/2 sweep-size)) + + (define (action polarity) + (define bullet-speed* + (if (eq? polarity 'dark) + bullet-speed + (* bullet-speed 1.5))) + + (sequence + (wait (if (eq? polarity 'dark) 60 0)) + (aim-enemy* (if (eq? polarity 'dark) + (* 5/4 pi) + (* 7/4 pi))) + (forever + (sequence + (repeat sweep-size + (sequence + (wait 10) + (enemy-shoot* (bullet-type* polarity) bullet-speed* 0) + (aim-enemy* (if (eq? polarity 'dark) theta (- theta))))) + (move-linear (vector2 10 10) 10) + (wait 60) + (repeat sweep-size + (sequence + (wait 10) + (enemy-shoot* (bullet-type* polarity) bullet-speed* 0) + (aim-enemy* (if (eq? polarity 'dark) (- theta) theta)))) + (move-linear (vector2 -10 -10) 10) + (wait 60))))) + + (define (enemy polarity start) + (make-popcorn polarity start + (sequence + (wait (if (eq? polarity 'dark) 30 0)) + (move-linear (vector2 0 -120) 90) + (action polarity)))) + + (list (enemy polarity (vector2 20 200)) + (enemy polarity (vector2 20 220)) + (enemy polarity (vector2 20 240)) + (enemy (polarity-not polarity) (vector2 40 200)) + (enemy (polarity-not polarity) (vector2 40 220)) + (enemy (polarity-not polarity) (vector2 40 240)) + (enemy polarity (vector2 60 200)) + (enemy polarity (vector2 60 220)) + (enemy polarity (vector2 60 240)) + (enemy (polarity-not polarity) (vector2 80 200)) + (enemy (polarity-not polarity) (vector2 80 220)) + (enemy (polarity-not polarity) (vector2 80 240)) + (enemy polarity (vector2 100 200)) + (enemy polarity (vector2 100 220)) + (enemy polarity (vector2 100 240)))) + +(define (make-intro-wave make-enemy* polarity1 polarity2 polarity3 bullet-speed) + (define (bullet-type* polarity) + (match polarity + ('light 'small-light) + ('dark 'small-dark))) + + (define (action polarity) + (let ((shoot (repeat 8 + (sequence + (enemy-shoot* (bullet-type* polarity) + bullet-speed + (* 0.125 pi)) + (enemy-shoot* (bullet-type* polarity) + bullet-speed + 0) + (enemy-shoot* (bullet-type* polarity) + bullet-speed + (* -0.125 pi))))) + (theta (/ pi 16))) + (sequence + (aim-enemy* (* 1.5 pi)) + (forever + (sequence + shoot + (aim-enemy* theta) + shoot + (aim-enemy* theta) + shoot + (aim-enemy* (- theta)) + shoot + (aim-enemy* (- theta)) + shoot + (aim-enemy* (- theta)) + shoot + (aim-enemy* (- theta)) + shoot + (aim-enemy* theta) + shoot + (aim-enemy* theta)))))) + + (define (enemy polarity start) + (make-enemy* polarity start + (sequence + (move-linear (vector2 0 -120) 90) + (action polarity)))) + + (list (enemy polarity1 (vector2 20 250)) + (enemy polarity2 (vector2 60 250)) + (enemy polarity3 (vector2 100 250)))) + +(define (make-final-wave) + (define popcorn-bullet-speed 1) + + (define shoot-down-light + (sequence + (aim-enemy* (* 1.5 pi)) + (forever + (sequence + (move-linear (vector2 5 0) 5) + (repeat 20 (sequence - (repeat interval (together (move-enemy* v) shoot)) - (repeat interval (together (move-enemy* (v- v)) shoot)) - (repeat interval (together (move-enemy* (v- v)) shoot)) - (repeat interval (together (move-enemy* v) shoot))))))) + (enemy-shoot* 'small-light popcorn-bullet-speed 0) + (wait 3))) + (move-linear (vector2 -5 0) 5) + (wait 150))))) + + (define shoot-down-dark + (sequence + (aim-enemy* (* 1.5 pi)) + (forever + (sequence + (move-linear (vector2 -5 0) 5) + (repeat 20 + (sequence + (enemy-shoot* 'small-dark popcorn-bullet-speed 0) + (wait 3))) + (move-linear (vector2 5 0) 5) + (wait 150))))) + + (define popcorn-start-height 225) + + (define (make-popcorn* polarity n x) + (make-popcorn polarity + (vector2 x (+ popcorn-start-height (* 16 n))) + (sequence + (move-linear (vector2 0 -120) 90) + (wait (* 60 n)) + (if (eq? polarity 'light) + shoot-down-light + shoot-down-dark)))) + + (define (make-pincer* polarity x) + (define bullet-type* + (if (eq? polarity 'light) + 'large-light + 'large-dark)) + + (define speed (if (eq? polarity 'light) .6 .4)) + + (make-pincer polarity + (vector2 x 200) + (sequence + (move-linear (vector2 0 -110) 80) + (forever + (sequence + (enemy-shoot* 'large-light speed 0) + (enemy-shoot* 'large-dark speed (* .25 pi)) + (enemy-shoot* 'large-light speed (* .5 pi)) + (enemy-shoot* 'large-dark speed (* .75 pi)) + (enemy-shoot* 'large-light speed pi) + (enemy-shoot* 'large-dark speed (* 1.25 pi)) + (enemy-shoot* 'large-light speed (* 1.5 pi)) + (enemy-shoot* 'large-dark speed (* 1.75 pi)) + (aim-enemy* (/ pi 32)) + (wait 6)))))) + + (append + (list (make-pincer* 'light 20) + (make-pincer* 'dark 60) + (make-pincer* 'light 100)) + (concatenate + (list-tabulate 8 + (lambda (n) + (let ((x (+ 8 (* 15 n))) + (polarity (if (even? n) 'light 'dark))) + (list (make-popcorn* polarity 0 x) + (make-popcorn* (polarity-not polarity) 1 x) + (make-popcorn* polarity 2 x)))))))) + +(define %waves + (list (make-intro-wave make-popcorn 'light 'light 'light 1) + (make-intro-wave make-popcorn 'dark 'dark 'dark 1) + (make-intro-wave make-popcorn 'light 'light 'light 3) + (make-intro-wave make-popcorn 'dark 'dark 'dark 3) + (make-easy-wave 'light 1) + (make-easy-wave 'dark 1) + (make-easy-wave 'light 2) + (make-easy-wave 'dark 2) + (make-intro-wave make-pincer 'light 'dark 'light 1.2) + (make-intro-wave make-pincer 'dark 'light 'dark 1.2) + (make-medium-wave 'light) + (make-medium-wave 'dark) + (make-final-wave))) (define %default-world - (make-world #:player %default-player - ;; #:enemies - ;; (list %default-enemy - ;; (call-with-actor %default-enemy - ;; (lambda (enemy) - ;; (make-enemy #:inherit enemy - ;; #:position (vector2 40 100)))) - ;; (call-with-actor %default-enemy - ;; (lambda (enemy) - ;; (make-enemy #:inherit enemy - ;; #:position (vector2 80 90)))) - ;; (call-with-actor %default-enemy - ;; (lambda (enemy) - ;; (make-enemy #:inherit enemy - ;; #:position (vector2 100 120))))) - )) + (make-world #:player %default-player)) ;;; @@ -684,6 +925,78 @@ each time KEY is pressed." ;;; +;;; Music and Sound +;;; + +(define load-music* + (memoize + (lambda (file) + (load-music (string-append "assets/music/" file))))) + +(define-signal music + (signal-drop-repeats + (signal-let ((world world)) + (load-music* (cond + ((game-intro? world) "title-screen.ogg") + ((game-over? world) "ending.ogg") + ((game-won? world) "title-screen.ogg") + (else "level-2.ogg")))))) + +(define (loop-music music) + (play-music music #:loop? #t)) + +(define (load-sample* file) + (load-sample (string-append "assets/sounds/" file))) + +(define (enemy-hit-sound world time) + (and (any (lambda (enemy) + (let ((hit-time (enemy-last-hit-time (actor-ref enemy)))) + (and hit-time (= time hit-time)))) + (world-enemies world)) + 'enemy-hit)) + +(define (player-shoot-sound world time) + (and (zero? (modulo time 5)) + (player-shooting? (actor-ref (world-player world))) + 'player-shoot)) + +(define (player-death-sound world time) + (and (let ((death-time (player-last-death-time + (actor-ref (world-player world))))) + (and death-time (= time death-time))) + 'player-death)) + +(define (explosion-sound world time) + (and (any (lambda (explosion) + (let ((explode-time (explosion-time explosion))) + (= time explode-time))) + (world-explosions world)) + 'explosion)) + +(define (play-sound-effects sounds) + (for-each play-sample sounds)) + +(define-signal sounds + (on-start + `((enemy-hit . ,(load-sample* "hit.wav")) + (explosion . ,(load-sample* "explosion.wav")) + (player-death . ,(load-sample* "player-death.wav")) + (player-shoot . ,(load-sample* "player-shoot.wav"))))) + +(define-signal sound-effects + (signal-let ((world world) + (time timer) + (sounds sounds)) + (filter-map (lambda (sound-proc) + (let ((sound (sound-proc world time))) + (and sound (assq-ref sounds sound)))) + (list enemy-hit-sound + player-shoot-sound + player-death-sound + explosion-sound)))) + + +;;; ;;; View ;;; @@ -1034,18 +1347,18 @@ each time KEY is pressed." ;;; Main ;;; -(add-hook! key-press-hook (lambda (key) - (when (eq? key 'escape) - (stop-game-loop)))) - -(add-hook! window-close-hook stop-game-loop) - -(start-sly-repl) - -(enable-fonts) - (with-window (make-window #:title "binarium" #:resolution scaled-resolution) + (enable-fonts) + (enable-audio) + (add-signal-hook! music loop-music) + (add-signal-hook! sound-effects play-sound-effects) + (add-hook! key-press-hook (lambda (key) + (when (eq? key 'escape) + (stop-game-loop)))) + + (add-hook! window-close-hook stop-game-loop) + (start-sly-repl) (run-game-loop scene)) ;;; Local Variables: |