summaryrefslogtreecommitdiff
path: root/lisparuga/enemy.scm
blob: 5ecba62a64129b6b6bf00c2ca81130de533eab24 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
;;; Lisparuga
;;; Copyright © 2020 David Thompson <dthompson2@worcester.edu>
;;;
;;; Lisparuga is free software: you can redistribute it and/or modify
;;; it under the terms of the GNU General Public License as published
;;; by the Free Software Foundation, either version 3 of the License,
;;; or (at your option) any later version.
;;;
;;; Lisparuga is distributed in the hope that it will be useful, but
;;; WITHOUT ANY WARRANTY; without even the implied warranty of
;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
;;; General Public License for more details.
;;;
;;; You should have received a copy of the GNU General Public License
;;; along with Lisparuga.  If not, see <http://www.gnu.org/licenses/>.

;;; Commentary:
;;
;; Enemy actors.
;;
;;; Code:

(define-module (lisparuga enemy)
  #:use-module (chickadee math rect)
  #:use-module (chickadee math vector)
  #:use-module (chickadee scripting)
  #:use-module (chickadee render texture)
  #:use-module (lisparuga actor)
  #:use-module (lisparuga asset)
  #:use-module (lisparuga bullets)
  #:use-module (lisparuga config)
  #:use-module (lisparuga node)
  #:use-module (lisparuga node-2d)
  #:use-module (oop goops)
  #:export (<enemy>
            health
            points
            parting-shots

            make-utatsugumi))


;;;
;;; Base Enemy
;;;
(define-class <enemy> (<actor>)
  (health #:accessor health #:init-keyword #:health)
  (points #:getter points #:init-keyword #:points)
  (parting-shots #:getter parting-shots #:init-keyword #:parting-shots))


;;;
;;; Utatsugumi
;;;

(define-class <utatsugumi> (<enemy>))

(define (make-utatsugumi polarity x y)
  (make <utatsugumi>
    #:name (gensym "utatsugumi-")
    #:health 1
    #:points 20
    #:parting-shots 5
    #:polarity polarity
    #:position (vec2 x y)))