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## Lisparuga
## Copyright © 2020 David Thompson <davet@gnu.org>
##
## Lisparuga is free software: you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published
## by the Free Software Foundation, either version 3 of the License,
## or (at your option) any later version.
##
## Lisparuga is distributed in the hope that it will be useful, but
## WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
## General Public License for more details.
##
## You should have received a copy of the GNU General Public License
## along with Lisparuga. If not, see <http://www.gnu.org/licenses/>.
GOBJECTS = $(SOURCES:%.scm=%.go)
nobase_mod_DATA = $(SOURCES) $(NOCOMP_SOURCES)
nobase_go_DATA = $(GOBJECTS)
# Make sure source files are installed first, so that the mtime of
# installed compiled files is greater than that of installed source
# files. See
# <http://lists.gnu.org/archive/html/guile-devel/2010-07/msg00125.html>
# for details.
guile_install_go_files = install-nobase_goDATA
$(guile_install_go_files): install-nobase_modDATA
CLEANFILES = $(GOBJECTS)
EXTRA_DIST = $(SOURCES) $(NOCOMP_SOURCES)
GUILE_WARNINGS = -Wunbound-variable -Warity-mismatch -Wformat
SUFFIXES = .scm .go
.scm.go:
$(AM_V_GEN)$(top_builddir)/pre-inst-env $(GUILE_TOOLS) compile $(GUILE_WARNINGS) -o "$@" "$<"
moddir=$(prefix)/share/guile/site/$(GUILE_EFFECTIVE_VERSION)
godir=$(libdir)/guile/$(GUILE_EFFECTIVE_VERSION)/site-ccache
bin_SCRIPTS = \
scripts/lisparuga
SOURCES = \
lisparuga/config.scm \
lisparuga/inotify.scm \
lisparuga/asset.scm \
lisparuga/node.scm \
lisparuga/scene.scm \
lisparuga/repl.scm \
lisparuga/kernel.scm \
lisparuga/node-2d.scm \
lisparuga/transition.scm \
lisparuga/actor.scm \
lisparuga/bullets.scm \
lisparuga/player.scm \
lisparuga/enemy.scm \
lisparuga/game.scm \
lisparuga.scm
EXTRA_DIST += \
COPYING
imagesdir = $(pkgdatadir)/images
dist_images_DATA = \
assets/images/background.png \
assets/images/enemies.png \
assets/images/enemy-bullets.png \
assets/images/explosion.png \
assets/images/player-bullets.png \
assets/images/player.png
soundsdir = $(pkgdatadir)/sounds
dist_sounds_DATA = \
assets/sounds/energy-max.wav \
assets/sounds/explosion.wav \
assets/sounds/hit.wav \
assets/sounds/max-chain.wav \
assets/sounds/player-death.wav \
assets/sounds/player-missile.wav \
assets/sounds/player-shoot.wav
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