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+;;; Lisparuga
+;;; Copyright © 2020 David Thompson <dthompson2@worcester.edu>
+;;;
+;;; Lisparuga is free software: you can redistribute it and/or modify
+;;; it under the terms of the GNU General Public License as published
+;;; by the Free Software Foundation, either version 3 of the License,
+;;; or (at your option) any later version.
+;;;
+;;; Lisparuga is distributed in the hope that it will be useful, but
+;;; WITHOUT ANY WARRANTY; without even the implied warranty of
+;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+;;; General Public License for more details.
+;;;
+;;; You should have received a copy of the GNU General Public License
+;;; along with Lisparuga. If not, see <http://www.gnu.org/licenses/>.
+
+;;; Commentary:
+;;
+;; Game container. Handles all the state, logic, and rendering for
+;; the game itself.
+;;
+;;; Code:
+
+(define-module (lisparuga game)
+ #:use-module (chickadee math rect)
+ #:use-module (chickadee math vector)
+ #:use-module (chickadee render color)
+ #:use-module (chickadee render texture)
+ #:use-module (lisparuga asset)
+ #:use-module (lisparuga bullets)
+ #:use-module (lisparuga config)
+ #:use-module (lisparuga node)
+ #:use-module (lisparuga node-2d)
+ #:use-module (lisparuga player)
+ #:use-module (oop goops)
+ #:export (<game>
+ steer-player
+ start-player-shooting
+ stop-player-shooting
+ toggle-player-polarity
+ fire-player-homing-missiles))
+
+(define-asset clouds (load-image (scope-asset "images/clouds.png")))
+(define-asset player-bullet-atlas
+ (load-tile-atlas (scope-asset "images/player-bullets.png") 16 16))
+
+;; nodes needed:
+;; enemies
+;; enemy bullets
+;; scrolling background
+(define-class <game> (<node-2d>))
+
+(define-method (on-boot (game <game>))
+ (let* ((player-bullets (make <bullet-field>
+ #:capacity 500
+ #:texture-atlas player-bullet-atlas))
+ (player (make-player player-bullets))
+ (enemy-bullets (make <bullet-field>
+ #:capacity 1000
+ #:texture-atlas player-bullet-atlas)))
+ (attach-to game
+ (make <sprite>
+ #:name 'clouds
+ #:texture clouds)
+ player
+ player-bullets
+ enemy-bullets)))
+
+(define-method (steer-player (game <game>) up? down? left? right?)
+ (steer (& game player) up? down? left? right?))
+
+(define-method (start-player-shooting (game <game>))
+ (start-shooting (& game player)))
+
+(define-method (stop-player-shooting (game <game>))
+ (stop-shooting (& game player)))
+
+(define-method (toggle-player-polarity (game <game>))
+ (toggle-polarity (& game player)))
+
+(define-method (fire-player-homing-missiles (game <game>))
+ (fire-homing-missiles (& game player)))