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+;;; Lisparuga
+;;; Copyright © 2020 David Thompson <dthompson2@worcester.edu>
+;;;
+;;; Lisparuga is free software: you can redistribute it and/or modify
+;;; it under the terms of the GNU General Public License as published
+;;; by the Free Software Foundation, either version 3 of the License,
+;;; or (at your option) any later version.
+;;;
+;;; Lisparuga is distributed in the hope that it will be useful, but
+;;; WITHOUT ANY WARRANTY; without even the implied warranty of
+;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+;;; General Public License for more details.
+;;;
+;;; You should have received a copy of the GNU General Public License
+;;; along with Lisparuga. If not, see <http://www.gnu.org/licenses/>.
+
+;;; Commentary:
+;;
+;; A class representing a scripted or player-controller object in the
+;; game world. Actors can emit bullets and have many hitboxes.
+;;
+;;; Code:
+
+
+(define-module (lisparuga actor)
+ #:use-module (chickadee math vector)
+ #:use-module (chickadee math rect)
+ #:use-module (lisparuga node)
+ #:use-module (lisparuga node-2d)
+ #:use-module (oop goops)
+ #:use-module (srfi srfi-9)
+ #:export (make-hitbox
+ hitbox?
+ hitbox-name
+ hitbox-rect
+
+ world-hitbox?
+ world-hitbox-collision?
+ world-hitbox-parent
+
+ <actor>
+ polarity
+ velocity
+ hitboxes
+ world-hitboxes
+ on-collision
+ bullet-field))
+
+
+;;;
+;;; Hitboxes
+;;;
+
+(define-record-type <hitbox>
+ (make-hitbox name rect)
+ hitbox?
+ (name hitbox-name)
+ (rect hitbox-rect))
+
+(define-record-type <world-hitbox>
+ (%make-world-hitbox parent rect)
+ world-hitbox?
+ (parent world-hitbox-parent)
+ (rect world-hitbox-rect))
+
+(define (make-world-hitbox parent)
+ (let ((r (hitbox-rect parent)))
+ (%make-world-hitbox parent
+ (make-rect 0.0 0.0 (rect-width r) (rect-height r)))))
+
+(define (sync-world-hitbox world-hitbox position)
+ (rect-move-vec2! (world-hitbox-rect world-hitbox) position))
+
+(define (world-hitbox-collision? a b)
+ (if (world-hitbox? b)
+ (rect-intersects? (world-hitbox-rect a) (world-hitbox-rect b))
+ (rect-intersects? (world-hitbox-rect a) b)))
+
+
+;;;
+;;; Actors
+;;;
+
+(define-class <actor> (<node-2d>)
+ (polarity #:accessor polarity #:init-form 'none #:init-keyword #:polarity)
+ (velocity #:getter velocity #:init-form (vec2 0.0 0.0))
+ (hitboxes #:accessor hitboxes #:init-form '() #:init-keyword #:hitboxes)
+ (world-hitboxes #:accessor world-hitboxes #:init-form '())
+ (bullet-field #:accessor bullet-field #:init-keyword #:bullet-field))
+
+(define-method (initialize (actor <actor>) initargs)
+ (next-method)
+ (set! (world-hitboxes actor)
+ (map make-world-hitbox (hitboxes actor))))
+
+(define-method (update (actor <actor>) dt)
+ (let ((v (velocity actor)))
+ (unless (and (= (vec2-x v) 0.0)
+ (= (vec2-y v) 0.0))
+ ;; Move by current velocity.
+ (vec2-add! (position actor) v)
+ ;; Sync hitboxes to world coordinates.
+ (let ((pos (position actor)))
+ (for-each (lambda (world-hitbox)
+ (sync-world-hitbox world-hitbox pos))
+ (world-hitboxes actor)))
+ ;; Mark for matrix updates.
+ (dirty! actor))))
+
+;; Actor-actor collision event.
+(define-method (on-collision (actor <actor>) (other-actor <actor>)
+ hitbox other-hitbox)
+ #t)