| Commit message (Collapse) | Author | Age | Files | Lines |
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* sdl2/events.scm (<keyboard-event>): Rename "repeat" field to
"repeat?"
(keyboard-event-repeat): Replace with...
(keyboard-event-repeat?): ... this.
(parse-keyboard-event): Parse "repeat" field as a boolean.
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* sdl2/events.scm (controller-added-event?, controller-removed-event?,
controller-remapped-event?): New procedures.
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* sdl2.scm (sdl-ticks): Update docstring.
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* sdl2/events.scm (poll-event): Reuse the same event structure for each
call.
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* sdl2.scm (%default-init-flags): Add 'joystick' to default flags.
(sdl-init): Translate to 'joystick' to SDL2 init bit flag.
* sdl2/bindings.scm (SDL_INIT_JOYSTICK, SDL_JOYSTICK_POWER_UNKNOWN,
SDL_JOYSTICK_POWER_EMPTY, SDL_JOYSTICK_POWER_LOW,
SDL_JOYSTICK_POWER_MEDIUM, SDL_JOYSTICK_POWER_FULL,
SDL_JOYSTICK_POWER_WIRED, SDL_JOYSTICK_POWER_MAX,
SDL_CONTROLLER_AXIS_INVALID, SDL_CONTROLLER_AXIS_LEFTX,
SDL_CONTROLLER_AXIS_LEFTY, SDL_CONTROLLER_AXIS_RIGHTX,
SDL_CONTROLLER_AXIS_RIGHTY, SDL_CONTROLLER_AXIS_TRIGGERLEFT,
SDL_CONTROLLER_AXIS_TRIGGERRIGHT, SDL_CONTROLLER_AXIS_MAX,
SDL_CONTROLLER_BUTTON_INVALID, SDL_CONTROLLER_BUTTON_A,
SDL_CONTROLLER_BUTTON_B, SDL_CONTROLLER_BUTTON_X,
SDL_CONTROLLER_BUTTON_Y, SDL_CONTROLLER_BUTTON_BACK,
SDL_CONTROLLER_BUTTON_GUIDE, SDL_CONTROLLER_BUTTON_START,
SDL_CONTROLLER_BUTTON_LEFTSTICK, SDL_CONTROLLER_BUTTON_RIGHTSTICK,
SDL_CONTROLLER_BUTTON_LEFTSHOULDER, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
SDL_CONTROLLER_BUTTON_DPAD_UP, SDL_CONTROLLER_BUTTON_DPAD_DOWN,
SDL_CONTROLLER_BUTTON_DPAD_LEFT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
SDL_CONTROLLER_BUTTON_MAX): New variables.
(sdl-joystick-open, sdl-joystick-close,
sdl-joystick-current-power-level, sdl-joystick-event-state,
sdl-joystick-from-instance-id, sdl-joystick-get-attached,
sdl-joystick-get-axis, sdl-joystick-get-ball, sdl-joystick-get-button,
sdl-joystick-get-device-guid, sdl-joystick-get-guide,
sdl-joystick-get-guid-from-string, sdl-joystick-get-guid-string,
sdl-joystick-get-hat, sdl-joystick-instance-id, sdl-joystick-name,
sdl-joystick-name-for-index, sdl-joystick-num-axes,
sdl-joystick-num-balls, sdl-joystick-num-buttons, sdl-joystick-num-hats,
sdl-num-joysticks, sdl-joystick-update, sdl-game-controller-add-mapping,
sdl-game-controller-open, sdl-game-controller-close,
sdl-game-controller-event-state, sdl-game-controller-from-instance-id,
sdl-game-controller-get-attached, sdl-game-controller-get-axis,
sdl-game-controller-get-axis-from-string,
sdl-game-controller-get-string-from-axis,
sdl-game-controller-get-string-for-axis, sdl-game-controller-get-button,
sdl-game-controller-get-button-from-string,
sdl-game-controller-get-string-from-button,
sdl-game-controller-get-joystick, sdl-game-controller-mapping,
sdl-game-controller-mapping-for-guid, sdl-game-controller-name,
sdl-game-controller-name-for-index, sdl-game-controller-update,
sdl-is-game-controller): New procedures.
* sdl2/events.scm (make-joystick-ball-event, joystick-ball-event?,
joystick-ball-event-timestamp, joystick-ball-event-which,
joystick-ball-event-ball, joystick-ball-event-x-rel,
joystick-ball-event-y-rel, make-joystick-hat-event, joystick-hat-event?,
joystick-hat-event-timestamp, joystick-hat-event-which,
joystick-hat-event-hat, joystick-hat-event-value,
make-joystick-device-event, joystick-device-event?,
joystick-device-event-timestamp, joystick-device-event-which,
joystick-device-event-action, make-controller-axis-event,
controller-axis-event?, controller-axis-event-timestamp,
controller-axis-event-which, controller-axis-event-axis,
controller-axis-event-value, make-controller-button-event,
controller-button-event?, controller-button-down-event?,
controller-button-up-event?, controller-button-event-timestamp,
controller-button-event-which, controller-button-event-button,
controller-button-event-pressed?, make-controller-device-event,
controller-device-event?, controller-device-event-timestamp,
controller-device-event-which, controller-device-event-action,
parse-joystick-ball-event, parse-joystick-hat-event,
parse-joystick-device-event, parse-controller-axis-event,
parse-controller-button-event, parse-controller-device-event): New
procedures.
(poll-event): Parse joystick/controller events.
* sdl2/input/joystick.scm: New file.
* sdl2/input/game-controller.scm: New file.
* Makefile.am (SOURCES): Add them
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* sdl2/bindings.scm (sdl-start-text-input, sdl-stop-text-input,
sdl-is-text-input-active): New procedures.
* sdl2/events.scm (<text-input-event>): New record type.
(make-text-input-event, text-input-event?, text-input-event-timestamp,
text-input-event-window-id, text-input-event-text,
parse-text-input-event): New procedures.
* sdl2/input/text.scm: New file.
* Makefile.am (SOURCES): Add it.
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Include only Git files in the build.
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* sdl2/bindings.scm (sdl-set-window-fullscreen): New procedure.
* sdl2/video.scm (set-window-fullscreen!): New procedure.
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* sdl2/video.scm (set-gl-attribute!):
s/contet-minor-version/context-minor-version/
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* sdl2/bindings.scm (sdl-gl-set-swap-interval): New procedure.
* sdl2/video.scm (set-gl-swap-interval!): New procedure.
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* sdl2/bindings.scm (sdl-get-set-attribute): New procedure.
* sdl2/video.scm (set-gl-attribute!): New procedure.
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No more remembering how I sign and upload things. ;)
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The code worked fine on Guile 2.0.11, but Guile master revealed how bad
it was to use 'sizeof' to calculate byte offsets into structs due to the
padding calculations it does. On Guile master, the offset for surface
height and pitch were the same, and that lead to bad news when trying to
use that incorrectly parsed data to inspect the pixel buffer.
* sdl2/surface.scm (%width-offset, %height-offset, %pitch-offset)
(%pixels-offset): Delete.
(%surface-types): New variable.
(surface-parse-match): New syntax.
(surface-width, surface-height, surface-pitch, surface-pixels): Use new
struct parsing method.
* .dirlocals.el: Add new indenting rule.
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* sdl2/bindings.scm (SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_UNDEFINED):
New variables.
* sdl2/video.scm (make-window): Accept #f and 'center' as valid
coordinates for undefined and centered positioning, respectively. Use
an undefined position by default.
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Was trying to wrap the wrong thing. -_-
* sdl2/surface.scm (convert-surface-format): Wrap the new pointer, not
the old surface object. Oops.
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* sdl2/bindings.scm: Add a ton of pixel format constants.
* sdl2/surface.scm: (symbol->sdl-pixel-format, convert-surface-format):
New procedures.
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This is consistent with representing coordinate pairs as lists
elsewhere in the library.
* sdl2/events.scm (parse-window-event): Change vector from pair to list.
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* sdl2/events.scm (window-shown-event?, window-hidden-event?,
window-exposed-event?, window-moved-event?, window-resized-event?,
window-size-changed-event?, window-minimized-event?,
window-maximized-event?, window-restored-event?, window-enter-event?,
window-leave-event?, window-focus-gained-event?,
window-focus-lost-event?, window-closed-event?): New procedures.
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* sdl2/events.scm (<quit-event>): New record type.
(make-quit-event, quit-event?, quit-event-timestamp, parse-quit-event):
New procedures.
(poll-event): Add support for SDL_QUIT events.
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Exported the wrong symbol for the key symbol, and forgot to export
symbols for selecting scancode and modifiers.
* sdl2/events.scm: Remove export to nonexistent keyboard-event-keysym.
Export keyboard-event-key, keyboard-event-scancode, and
keyboard-event-modifiers.
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* sdl2/surface.scm (pointer-int-ref, surface-width, surface-height)
(surface-pitch, surface-pixels): New procedures.
(%int-size, %pointer-size, %width-offset, %height-offset, %pitch-offset)
(%pixels-offset): New variables.
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* sdl2/bindings.scm: Add "AUDIO_*" constants.
* sdl2/bindings/mixer.scm: New file.
* sdl2/mixer.scm: New file.
* Makefile.am (SOURCES): Add new files.
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* sdl2/bindings/ttf.scm: New file.
* sdl2/ttf.scm: New file.
* Makefile.am (SOURCES): Add them.
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