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-rw-r--r--sdl2/input/mouse.scm26
1 files changed, 24 insertions, 2 deletions
diff --git a/sdl2/input/mouse.scm b/sdl2/input/mouse.scm
index c172909..ba0d81e 100644
--- a/sdl2/input/mouse.scm
+++ b/sdl2/input/mouse.scm
@@ -1,5 +1,5 @@
;;; guile-sdl2 --- FFI bindings for SDL2
-;;; Copyright © 2017 David Thompson <davet@gnu.org>
+;;; Copyright © 2017, 2021 David Thompson <dthompson2@worcester.edu>
;;;
;;; This file is part of guile-sdl2.
;;;
@@ -32,7 +32,10 @@
#:export (mouse-x
mouse-y
mouse-button-pressed?
- mouse-button-released?))
+ mouse-button-released?
+ set-show-cursor!
+ cursor-visible?
+ warp-mouse))
(define (make-int)
(make-bytevector (sizeof int)))
@@ -70,3 +73,22 @@
(define (mouse-button-released? button)
"Return #t if BUTTON is not currently being pressed."
(not (mouse-button-pressed? button)))
+
+(define (set-show-cursor! show?)
+ "If SHOW? is #t, show the mouse cursor. Otherwise, hide it."
+ (when (< (ffi:sdl-show-cursor (if show? ffi:SDL_ENABLE ffi:SDL_DISABLE)) 0)
+ (sdl-error "set-show-cursor!" "failed to modify cursor visibility")))
+
+(define (cursor-visible?)
+ "Return #t if the mouse cursor is currently visible."
+ (= (ffi:sdl-show-cursor ffi:SDL_QUERY) ffi:SDL_ENABLE))
+
+(define* (warp-mouse x y #:optional window)
+ "Warp mouse cursor to (X, Y) relative to WINDOW. If WINDOW is not
+provided, the mouse cursor is moved to the global screen
+coordinates (X, Y)."
+ (if window
+ (ffi:sdl-warp-mouse-in-window ((@@ (sdl2 video) unwrap-window) window)
+ x y)
+ (unless (= (ffi:sdl-warp-mouse-global x y) 0)
+ (sdl-error "warp-mouse" "failed to warp mouse globally"))))