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* doc: Update old procedure name with the new one.David Thompson2021-04-131-1/+1
* graphics: Rewrite tile map module.David Thompson2021-04-091-2/+23
* graphics: Rewrite 9-patch implementation and move it to its own module.David Thompson2021-04-071-25/+29
* graphics: blend: Add proper <blend-mode> data type.David Thompson2021-03-141-19/+82
* doc: Fix particles example.David Thompson2021-03-051-2/+2
* doc: Fix reference to run-game*.David Thompson2021-03-051-1/+1
* doc: Add a bit of explanation for #:window-resizable? arg in run-game.David Thompson2021-03-051-1/+2
* Add support for window resizing.David Thompson2021-03-051-1/+3
* graphics: Rewrite rendering engine.David Thompson2021-01-261-15/+15
* math: matrix: Rename transform! to matrix4-transform!David Thompson2020-12-161-1/+1
* doc: Fix explanation of time argument in run-game*.David Thompson2020-12-161-2/+2
* Switch to high resolution timer.David Thompson2020-12-151-2/+1
* doc: Reorganize graphics section.David Thompson2020-12-051-250/+250
* doc: Fix typo in procedure name.David Thompson2020-12-051-1/+1
* doc: Document 3x3 matrices.David Thompson2020-12-051-1/+83
* doc: Move grid subsection to end of math section.David Thompson2020-12-051-107/+112
* doc: Remove subsections for performance notes.David Thompson2020-12-051-2/+2
* graphics: tiled: Remove region argument from draw-tile-map.David Thompson2020-11-181-19/+5
* render: Add vector path rendering module.David Thompson2020-11-181-60/+213
* Add elapsed-time procedure.David Thompson2020-11-161-0/+5
* Remove scancode argument from key-press and key-release handlers.David Thompson2020-11-161-14/+3
* graphics: font: Add color argument to draw-text.David Thompson2020-11-161-1/+1
* graphics: texture: Add load-tileset procedure.David Thompson2020-10-111-0/+12
* Rename 'render' subdirectory to 'graphics'.David Thompson2020-10-031-14/+14
* Add OTF/TTF font support via freetype.David Thompson2020-10-031-6/+15
* scripting: Add custom polling support.David Thompson2020-08-251-0/+20
* doc: Add "User-Defined Shader Types" section.David Thompson2020-04-081-13/+140
* doc: Add "3D Models" section.David Thompson2020-04-081-0/+63
* doc: Fix typo.David Thompson2020-04-081-1/+1
* doc: Add docs for various undocumented procedures.David Thompson2020-04-081-1/+34
* doc: Add "Colors" section.David Thompson2020-04-081-0/+233
* math: Add 2pi variable.David Thompson2020-04-081-0/+4
* doc: Expand and improve Kernel manual section.David Thompson2020-04-081-78/+231
* audio: Add public audio API.David Thompson2020-04-071-2/+456
* doc: api: Mention the module name for texture and sprite APIs.David Thompson2020-04-021-3/+17
* Fix a few errors in the manual.David Thompson2019-06-051-3/+3
* render: tiled: Add point->tile.David Thompson2019-06-041-0/+5
* doc: Add tutorial for REPL setup.David Thompson2019-06-021-0/+33
* doc: Expand API reference for Tiled maps.David Thompson2019-06-021-0/+184
* doc: Remove unnecessary @var markup in argument lists.David Thompson2019-05-281-303/+300
* doc: Remove unicode character for pi because it breaks 'make dvi'.David Thompson2019-05-131-3/+3
* doc: Remove reference to old hook system.David Thompson2019-05-131-2/+3
* render: Rename "typed buffer" to "buffer view".David Thompson2019-05-131-38/+38
* doc: Improve texture documentation.David Thompson2019-05-131-2/+83
* render: sprite: Rewrite sprite batching API.David Thompson2019-05-121-20/+49
* render: sprite: Allow nine patches to be tinted.David Thompson2019-01-081-1/+2
* render: sprite: Revamp rendering process.David Thompson2019-01-061-7/+6
* doc: Improve Fonts section.David Thompson2018-12-141-36/+13
* Re-hide SDL2 details.David Thompson2018-12-131-14/+13
* render: font: Include a default font for convenience.David Thompson2018-12-131-3/+4