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Commit message (
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Author
Age
Files
Lines
*
graphics: phong: Use Blinn-Phong method for specular highlights.
David Thompson
2021-08-08
1
-1
/
+2
*
graphics: phong: Improve lighting.
David Thompson
2021-08-06
2
-11
/
+22
*
graphics: phong: Respect the user defined lights passed to draw-model.
David Thompson
2021-05-14
2
-42
/
+138
*
graphics: pbr: Add placeholder inputs/outputs to shaders.
David Thompson
2021-05-14
2
-3
/
+16
*
graphics: pbr: Fix missing semicolon in fragment shader.
David Thompson
2021-05-14
1
-1
/
+1
*
graphics: pbr: Improve fragment shader.
David Thompson
2021-05-14
1
-54
/
+115
*
graphics: pbr: Partially rewrite fragment shader.
David Thompson
2021-05-13
1
-93
/
+147
*
graphics: model: Add support for dynamic lights in PBR models.
David Thompson
2021-05-12
2
-62
/
+85
*
graphics: model: Add really rough sketch of PBR lighting model.
David Thompson
2021-05-11
2
-30
/
+204
*
graphics: pbr: Add comments to fragment shader.
David Thompson
2021-05-10
1
-3
/
+3
*
graphics: pbr: Shade blue when there is no vertex color or base color.
David Thompson
2021-05-10
1
-1
/
+1
*
graphics: model: Add basic alpha mode support for glTF models.
David Thompson
2021-05-08
1
-0
/
+22
*
model: Improve PBR material handling for glTF models.
David Thompson
2021-05-07
1
-15
/
+58
*
graphics: phong: Extract shader code to separate files.
David Thompson
2021-05-07
2
-0
/
+123
*
graphics: pbr: Extract shader code to separate files.
David Thompson
2021-05-07
2
-0
/
+81
*
graphics: path: Fix bad syntax in fragment shader in GLSL 1.2.
David Thompson
2020-11-19
1
-2
/
+2
*
render: Add vector path rendering module.
David Thompson
2020-11-18
2
-0
/
+137
*
render: Restructure 3D modules and add basic support for OBJ models.
David Thompson
2019-10-24
2
-21
/
+0
*
render: scene: Apply base color texture and factor.
David Thompson
2018-09-07
2
-1
/
+9
*
data: shaders: Update WIP PBR shaders.
David Thompson
2018-09-06
2
-5
/
+4
*
Add beginnings of glTF parser and loader.
David Thompson
2017-09-13
2
-0
/
+14