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path: root/data/shaders/pbr/pbr-vert.glsl
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* render: scene: Apply base color texture and factor.David Thompson2018-09-071-0/+3
* data: shaders: Update WIP PBR shaders.David Thompson2018-09-061-3/+2
* Add beginnings of glTF parser and loader.David Thompson2017-09-131-0/+9