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* math: matrix: Add in-place orthographic/perspective projection procedures.David Thompson2021-05-131-10/+24
* math: matrix: Add look-at/look-at! procedures.David Thompson2021-05-121-0/+23
* graphics: model: Add support for dynamic lights in PBR models.David Thompson2021-05-122-7/+46
* graphics: model: Remove occlusion factor.David Thompson2021-05-122-8/+0
* math: vector: Minor style tweaks.David Thompson2021-05-121-6/+7
* math: vector: Fix vec3-copy!David Thompson2021-05-121-2/+4
* Add (chickadee graphics light) module.David Thompson2021-05-121-0/+103
* graphics: model: Add really rough sketch of PBR lighting model.David Thompson2021-05-111-1/+3
* graphics: pbr: Add metallic roughness texture back in.David Thompson2021-05-112-3/+18
* graphics: texture: Add state for texture unit 4.David Thompson2021-05-111-0/+7
* graphics: pbr: Set alpha cutoff of default material to 0.5.David Thompson2021-05-101-1/+1
* graphics: model: Display a warning when loading sparse glTF data.David Thompson2021-05-101-0/+4
* graphics: model: Fix buffer view index/vertex logic.David Thompson2021-05-101-12/+26
* graphics: model: Fix matrix multiplication order errors.David Thompson2021-05-101-3/+3
* graphics: buffer: Fix indexed rendering with a byte offset.David Thompson2021-05-101-6/+8
* math: matrix: Fix implementation of matrix4-rotate!David Thompson2021-05-101-15/+21
* math: quaternion: Add rotation->quaternion procedure.David Thompson2021-05-101-1/+17
* graphics: texture: Explicitly set active texture unit in make-texture.David Thompson2021-05-101-2/+4
* graphics: model: Add support for mirrored repeat texture wrap mode.David Thompson2021-05-101-1/+1
* graphics: texture: Add support for mirrored repeat wrap mode.David Thompson2021-05-101-3/+4
* graphics: model: Pre-compute world matrices for model nodes.David Thompson2021-05-101-76/+63
* graphics: model: Rename <scene-node> to <model-node>.David Thompson2021-05-101-19/+19
* graphics: pbr: Fix code indentation.David Thompson2021-05-081-2/+2
* graphics: buffer: Fix rendering of vertex arrays without indices.David Thompson2021-05-081-1/+6
* graphics: pbr: Export pbr-material-*-texture-enabled procedures.David Thompson2021-05-081-0/+4
* graphics: model: Add basic alpha mode support for glTF models.David Thompson2021-05-082-9/+16
* graphics: buffer: Fix misnamed procedure export.David Thompson2021-05-071-1/+1
* model: Improve PBR material handling for glTF models.David Thompson2021-05-072-58/+76
* graphics: phong: Extract shader code to separate files.David Thompson2021-05-071-124/+3
* graphics: pbr: Extract shader code to separate files.David Thompson2021-05-071-78/+3
* model: Don't crash due to unsupported glTF texture wrap mode.David Thompson2021-05-071-2/+4
* model: Add crude support for secondary textures in glTF models.David Thompson2021-05-072-27/+49
* model: Add support for vertex colored glTF models.David Thompson2021-05-072-12/+38
* graphics: model: Do not flip glTF textures.David Thompson2021-05-051-1/+2
* graphics: model: Add support for scene node transforms in glTF models.David Thompson2021-05-051-20/+61
* graphics: texture: Make vertical pixel flipping optional in load-image.David Thompson2021-05-051-4/+8
* math: matrix: Add vec3 support to matrix4-scale!David Thompson2021-05-051-5/+14
* graphics: model: Use default material when primtive doesn't specify.David Thompson2021-05-051-2/+1
* graphics: model: Add crude support for base64 glTF buffer data.David Thompson2021-05-051-7/+12
* Add base64 module.David Thompson2021-05-051-0/+259
* graphics: model: Fix reference to defunct load-pbr-shader procedure.David Thompson2021-05-052-2/+2
* Add fallback method for loading shared libraries.David Thompson2021-04-305-9/+25
* graphics: texture: Import (sdl2 image) the right way.David Thompson2021-04-301-1/+2
* scripting: channel: Export channel-clear!David Thompson2021-04-281-1/+2
* scripting: channel: Add channel-clear! procedure.David Thompson2021-04-281-0/+5
* queue: Add queue-clear! procedure.David Thompson2021-04-281-1/+7
* audio: Fix looping of streaming sources.David Thompson2021-04-251-4/+5
* graphics: tile-map: Fix tile-layer-ref procedure name.David Thompson2021-04-201-1/+1
* graphics: font: Change ascender/descender to ascent/descent.David Thompson2021-04-151-8/+8
* graphics: font: Add ascender/descender fields to <font>.David Thompson2021-04-151-5/+13