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* graphics: model: Fix buffer view index/vertex logic.David Thompson2021-05-101-12/+26
* graphics: model: Fix matrix multiplication order errors.David Thompson2021-05-101-3/+3
* graphics: buffer: Fix indexed rendering with a byte offset.David Thompson2021-05-101-6/+8
* math: matrix: Fix implementation of matrix4-rotate!David Thompson2021-05-101-15/+21
* math: quaternion: Add rotation->quaternion procedure.David Thompson2021-05-101-1/+17
* graphics: texture: Explicitly set active texture unit in make-texture.David Thompson2021-05-101-2/+4
* graphics: model: Add support for mirrored repeat texture wrap mode.David Thompson2021-05-101-1/+1
* graphics: texture: Add support for mirrored repeat wrap mode.David Thompson2021-05-101-3/+4
* graphics: model: Pre-compute world matrices for model nodes.David Thompson2021-05-101-76/+63
* graphics: model: Rename <scene-node> to <model-node>.David Thompson2021-05-101-19/+19
* graphics: pbr: Fix code indentation.David Thompson2021-05-081-2/+2
* graphics: buffer: Fix rendering of vertex arrays without indices.David Thompson2021-05-081-1/+6
* graphics: pbr: Export pbr-material-*-texture-enabled procedures.David Thompson2021-05-081-0/+4
* graphics: model: Add basic alpha mode support for glTF models.David Thompson2021-05-082-9/+16
* graphics: buffer: Fix misnamed procedure export.David Thompson2021-05-071-1/+1
* model: Improve PBR material handling for glTF models.David Thompson2021-05-072-58/+76
* graphics: phong: Extract shader code to separate files.David Thompson2021-05-071-124/+3
* graphics: pbr: Extract shader code to separate files.David Thompson2021-05-071-78/+3
* model: Don't crash due to unsupported glTF texture wrap mode.David Thompson2021-05-071-2/+4
* model: Add crude support for secondary textures in glTF models.David Thompson2021-05-072-27/+49
* model: Add support for vertex colored glTF models.David Thompson2021-05-072-12/+38
* graphics: model: Do not flip glTF textures.David Thompson2021-05-051-1/+2
* graphics: model: Add support for scene node transforms in glTF models.David Thompson2021-05-051-20/+61
* graphics: texture: Make vertical pixel flipping optional in load-image.David Thompson2021-05-051-4/+8
* math: matrix: Add vec3 support to matrix4-scale!David Thompson2021-05-051-5/+14
* graphics: model: Use default material when primtive doesn't specify.David Thompson2021-05-051-2/+1
* graphics: model: Add crude support for base64 glTF buffer data.David Thompson2021-05-051-7/+12
* Add base64 module.David Thompson2021-05-051-0/+259
* graphics: model: Fix reference to defunct load-pbr-shader procedure.David Thompson2021-05-052-2/+2
* Add fallback method for loading shared libraries.David Thompson2021-04-305-9/+25
* graphics: texture: Import (sdl2 image) the right way.David Thompson2021-04-301-1/+2
* scripting: channel: Export channel-clear!David Thompson2021-04-281-1/+2
* scripting: channel: Add channel-clear! procedure.David Thompson2021-04-281-0/+5
* queue: Add queue-clear! procedure.David Thompson2021-04-281-1/+7
* audio: Fix looping of streaming sources.David Thompson2021-04-251-4/+5
* graphics: tile-map: Fix tile-layer-ref procedure name.David Thompson2021-04-201-1/+1
* graphics: font: Change ascender/descender to ascent/descent.David Thompson2021-04-151-8/+8
* graphics: font: Add ascender/descender fields to <font>.David Thompson2021-04-151-5/+13
* graphics: tile-map: Hack to prevent one situation that causes artifacts.David Thompson2021-04-131-0/+9
* graphics: tile-map: Remove unused module import.David Thompson2021-04-091-1/+0
* graphics: Rewrite tile map module.David Thompson2021-04-092-500/+926
* graphics: texture: Add texture-atlas-size procedure.David Thompson2021-04-091-0/+5
* graphics: texture: Add texture-tileset-dimensions procedure.David Thompson2021-04-091-13/+24
* math: rect: Fix make-null-rect so all values are 0 instead of garbage.David Thompson2021-04-071-1/+1
* graphics: Fix texture data being upside down.David Thompson2021-04-074-17/+26
* graphics: Rewrite 9-patch implementation and move it to its own module.David Thompson2021-04-072-130/+235
* graphics: shader: Allow rects to be bound to vec4 uniforms.David Thompson2021-04-071-10/+15
* graphics: path: Export painter? and painter-bounding-box.David Thompson2021-04-061-0/+2
* graphics: blend: Add proper <blend-mode> data type.David Thompson2021-03-145-47/+120
* graphics: Rewrite with-graphics-state to use state specs.David Thompson2021-03-1418-67/+123