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* audio: Add OpenAL bindings.David Thompson2020-04-074-0/+901
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* doc: api: Mention the module name for texture and sprite APIs.David Thompson2020-04-021-3/+17
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* render: Make apply-* procedures public.David Thompson2019-11-195-1/+7
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* render: gpu: Fix circular dependency issues.David Thompson2019-11-191-16/+23
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* render: texture: Remove debugging code I accidentally left in.David Thompson2019-11-141-3/+0
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* render: tiled: Respect image transparent color values.David Thompson2019-11-141-2/+4
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* render: texture: Add support for transparent color keys.David Thompson2019-11-141-9/+29
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* render: color: Add string->color procedure.David Thompson2019-11-141-1/+38
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* Clear the screen even when nothing is being drawn.David Thompson2019-11-061-5/+10
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* guix: Make it easier to switch the Guile used for builds.David Thompson2019-11-061-15/+4
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* Add a bunch of window manipulation procedures.David Thompson2019-11-061-19/+108
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* Makefile: Compile chickadee/render.scm before the modules that use it.David Thompson2019-11-061-1/+1
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* render: Collect all managed GPU state into a single record type.David Thompson2019-11-069-76/+142
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* render: particles: Fix keyword argument names for gpu-apply call.David Thompson2019-11-061-4/+4
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* render: phong: Tweak default directional light parameters.David Thompson2019-11-051-4/+4
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* render: phong: Zero out specular factor when material shininess is 0.David Thompson2019-11-051-1/+4
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* render: phong: Fix error in shader.David Thompson2019-11-051-1/+1
| | | | Wrong boolean value was being checked for specular map.
* render: model: Make a few small tweaks.David Thompson2019-11-051-4/+11
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* render: model: Move expressions after definitions to fix Guile 2.2 ↵David Thompson2019-11-031-41/+41
| | | | compatibility.
* render: model: Invert texture V coords when parsing OBJ files.David Thompson2019-10-291-2/+7
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* render: shader: Fix bug with arrays handling in shader-uniform-set!David Thompson2019-10-291-1/+2
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* render: texture: Include id when printing.David Thompson2019-10-291-1/+2
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* render: shader: Fix sampler2D uniform value application.David Thompson2019-10-292-19/+44
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* render: model: Add additional aliases for .mtl bump map specifiers.David Thompson2019-10-281-1/+1
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* render: model: Suppress warnings for some deliberately ignored .obj data.David Thompson2019-10-281-11/+19
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* render: model: Load ambient maps in .mtl files.David Thompson2019-10-281-1/+16
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* render: phong: Add ambient map to material.David Thompson2019-10-281-11/+29
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* render: model: Load diffuse, specular, bump textures in .mtl files.David Thompson2019-10-281-32/+111
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* render: phong: Add support for diffuse and specular maps.David Thompson2019-10-281-22/+58
| | | | And boilerplate for bump maps to be supported later.
* Makefile: Remove deleted shader files.David Thompson2019-10-261-5/+0
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* render: viewport: Use light sky blue for default clear color.David Thompson2019-10-261-1/+1
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* render: shader: Fix bug where default values for local fields didn't work.David Thompson2019-10-261-8/+18
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* render: model: Support faces with 5 or more elements in OBJ loader.David Thompson2019-10-261-6/+33
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* render: model: Correctly handle faces with 4 elements in OBJ loader.David Thompson2019-10-251-15/+35
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* examples: model: Remove bad code left in accidentally.David Thompson2019-10-241-3/+0
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* Add 3D model example data to Makefile.am.David Thompson2019-10-241-1/+3
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* render: Restructure 3D modules and add basic support for OBJ models.David Thompson2019-10-2410-768/+3857
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* render: shader: Rename <shader-data-type> to <shader-primitive-type>.David Thompson2019-10-231-50/+50
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* render: shader: Allow client-side only fields in shader structs.David Thompson2019-10-231-2/+11
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* render: shader: Convert camel case uniform names to lispy snake case.David Thompson2019-10-231-1/+11
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* render: shader: Remove unnecessary module import.David Thompson2019-10-211-1/+0
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* render: shader: Remove debugging code.David Thompson2019-10-211-19/+1
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* render: shader: Add support for shader structs.David Thompson2019-10-212-147/+490
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* render: shader: Improve shader compilation error printing.David Thompson2019-10-181-1/+3
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* render: shader: Support primitive array uniform variables.David Thompson2019-10-171-47/+52
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* render: shader: Move shader loading helper procedures out of top level.David Thompson2019-10-171-126/+115
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* render: shader: Decouple uniform serialization with uniform setting.David Thompson2019-10-172-38/+104
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* render: gl: Add more glUniform functions.David Thompson2019-10-171-1/+11
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* render: shader: Encapsulate GLSL types in <shader-data-type> records.David Thompson2019-10-161-108/+109
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* math: vector: Add vec3 cross product procedures.David Thompson2019-10-111-0/+16
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