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* render: Add gpu-apply/instanced syntax.David Thompson2018-10-251-3/+19
* render: buffer: Add render-vertices/instanced procedure.David Thompson2018-10-251-1/+12
* render: buffer: Add divisor field to typed buffers.David Thompson2018-10-251-8/+18
* render: gl: Add glDrawElementsInstanced binding.David Thompson2018-10-251-3/+12
* configure: Accept Guile 3.0.v0.3.0David Thompson2018-10-031-1/+1
* doc: Document the path finding API.David Thompson2018-10-031-1/+75
* Move pathfinding module to math directory.David Thompson2018-10-032-7/+7
* doc: Document collision grid API.David Thompson2018-10-021-0/+107
* math: grid: Fix docstring in grid-move.David Thompson2018-10-021-1/+1
* doc: Document bezier curve API.David Thompson2018-10-021-0/+97
* doc: Document the rectangle API.David Thompson2018-09-281-5/+195
* doc: Document vector and matrix math APIs.David Thompson2018-09-271-0/+338
* math: matrix: Fix a few docstrings.David Thompson2018-09-271-3/+3
* render: texture: Fix bug in framebuffer texture coordinates.David Thompson2018-09-101-1/+1
* render: framebuffer: Flip UV coordinates.David Thompson2018-09-101-0/+1
* render: texture: Add flip? argument to make-texture.David Thompson2018-09-101-5/+11
* render: Change texture origin to top-left.David Thompson2018-09-104-49/+37
* math: vector: Fix vec2-normalize and vec3-normalize.David Thompson2018-09-101-12/+12
* math: vector: Add vec2*, vec2+, and vec2- procedures.David Thompson2018-09-101-0/+21
* render: asset: Don't use mipmaps for now.David Thompson2018-09-071-4/+6
* render: asset: Use default sampler index of 0 when loading textures.David Thompson2018-09-071-1/+2
* render: asset: Removing debug print calls.David Thompson2018-09-071-2/+2
* render: scene: Make material factors default to 1.0.David Thompson2018-09-072-7/+7
* render: asset: Add material texture parsing and loading.David Thompson2018-09-071-54/+103
* render: scene: Apply base color texture and factor.David Thompson2018-09-073-6/+16
* render: scene: Merge metallic roughness into material record type.David Thompson2018-09-071-44/+40
* render: shader: Add support for vec3 uniform values.David Thompson2018-09-071-5/+5
* render: gl: Re-export gl-uniform3fv.David Thompson2018-09-071-0/+1
* render: scene: Stop allocating matrices when rendering.David Thompson2018-09-061-22/+17
* data: shaders: Update WIP PBR shaders.David Thompson2018-09-062-5/+4
* render: buffer: Fix pointer argument to glVertexAttribPointer.David Thompson2018-09-061-4/+1
* render: buffer: Use correct data type for index buffer when rendering.David Thompson2018-09-061-6/+6
* render: buffer: Stop using glBufferSubData when creating VBOs.David Thompson2018-09-061-6/+3
* render: buffer: Fixed default typed buffer length calculation.David Thompson2018-09-061-3/+14
* render: buffer: Orphan before mapping only when used for streaming.David Thompson2018-09-061-3/+4
* render: scene: Add better printers for primitives, meshes, and scenes.David Thompson2018-09-061-0/+17
* render: gl: Export gl-point-size.David Thompson2018-09-061-0/+2
* math: Add grid module.David Thompson2018-09-023-0/+493
* Remove default error handler.David Thompson2018-09-022-14/+16
* render: shapes: Add simple (but slow) bezier curve rendering.David Thompson2018-08-291-1/+85
* Add bezier curve module.David Thompson2018-08-292-0/+83
* render: shapes: Allow matrix to be passed to draw-line.David Thompson2018-08-291-5/+12
* scripting: Add repeat macro.David Thompson2018-08-291-0/+8
* Fix error handling logic.David Thompson2018-08-251-7/+15
* Remove custom backtrace display.David Thompson2018-08-251-9/+0
* git: Ignore html manual build artifacts.David Thompson2018-08-231-0/+1
* Update manual to reflect major API changes.David Thompson2018-08-231-242/+132
* Add default game loop error handler.David Thompson2018-08-232-5/+11
* guix: Update guile-sdl2 to latest commit in master.David Thompson2018-08-231-2/+2
* Update README.David Thompson2018-08-231-19/+34