Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | math: vector: Add vec2= and vec3= procedures. | David Thompson | 2020-10-13 | 1 | -0/+11 | |
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* | graphics: buffer: Always apply index buffer before rendering. | David Thompson | 2020-10-13 | 1 | -11/+15 | |
| | | | | I can't believe this didn't cause me trouble before now. Wow. | |||||
* | math: rect: Fix rect-union when one of the rectangles has no area. | David Thompson | 2020-10-13 | 1 | -8/+18 | |
| | | | | | Rectangles that have no area shouldn't be considered as part of the union. | |||||
* | graphics: stencil: Fix incorrect variable name. | David Thompson | 2020-10-13 | 1 | -1/+1 | |
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* | graphics: Add color mask support. | David Thompson | 2020-10-12 | 3 | -7/+64 | |
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* | graphics: Add multisampling support. | David Thompson | 2020-10-12 | 3 | -5/+34 | |
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* | graphics: buffer: Fix segfault in resize-buffer! | David Thompson | 2020-10-12 | 1 | -7/+9 | |
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* | graphics: Fix argument order in gpu-apply and gpu-apply/instanced. | David Thompson | 2020-10-11 | 1 | -2/+2 | |
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* | render: buffer: Allow streaming buffers to be resized. | David Thompson | 2020-10-11 | 1 | -2/+21 | |
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* | math: Delete square procedure. | David Thompson | 2020-10-11 | 2 | -8/+4 | |
| | | | | It's just not useful. | |||||
* | render: gl: Export glPolygonMode and glColorMask. | David Thompson | 2020-10-11 | 1 | -0/+8 | |
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* | render: buffer: Support vertex arrays with no index buffer. | David Thompson | 2020-10-11 | 3 | -21/+27 | |
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* | graphics: shader: Replace reference to deleted 'color' procedure. | David Thompson | 2020-10-11 | 1 | -1/+1 | |
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* | graphics: texture: Add load-tileset procedure. | David Thompson | 2020-10-11 | 2 | -1/+37 | |
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* | math: grid: Export grid-rect-ref. | David Thompson | 2020-10-11 | 1 | -0/+1 | |
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* | graphics: color: Remove 'color' procedure. | David Thompson | 2020-10-11 | 1 | -4/+1 | |
| | | | | Use 'make-color' instead. | |||||
* | Update game controller database file. | David Thompson | 2020-10-08 | 1 | -11/+283 | |
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* | graphics: Improve GLSL 1.2 compatibility. | Jelle Licht | 2020-10-06 | 4 | -13/+40 | |
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* | graphics: framebuffer: Use a fully transparent clear color. | David Thompson | 2020-10-04 | 1 | -1/+4 | |
| | | | | | Without this it is impossible to render multiple framebuffers on top of each other and get the desired result. | |||||
* | Rename 'render' subdirectory to 'graphics'. | David Thompson | 2020-10-03 | 35 | -174/+174 | |
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* | Do not auto-compile example files before running them. | David Thompson | 2020-10-03 | 1 | -1/+1 | |
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* | font: Make Inconsolata the new default font. | David Thompson | 2020-10-03 | 6 | -252/+7 | |
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* | Add OTF/TTF font support via freetype. | David Thompson | 2020-10-03 | 8 | -32/+542 | |
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* | render: gpu: Lookup max texture size. | David Thompson | 2020-10-01 | 2 | -1/+12 | |
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* | array-list: Fix yet another iteration bug. | David Thompson | 2020-09-30 | 1 | -1/+1 | |
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* | array-list: Handle deletions during iteration a bit better. | David Thompson | 2020-09-29 | 1 | -6/+4 | |
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* | array-list: Allow user-specified initial capacity. | David Thompson | 2020-09-29 | 1 | -2/+2 | |
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* | array-list: Expand by 1.5x rather than 2x. | David Thompson | 2020-09-29 | 1 | -1/+3 | |
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* | array-list: Fix the bug fix in array-list-delete! procedure. | David Thompson | 2020-09-29 | 1 | -17/+18 | |
| | | | | Ugh!!!! | |||||
* | array-list: Fix bug in array-list-delete! procedure. | David Thompson | 2020-09-29 | 1 | -1/+2 | |
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* | array-list: Add array-list-delete! procedure. | David Thompson | 2020-09-29 | 1 | -0/+24 | |
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* | array-list: Add array-list-fold procedure. | David Thompson | 2020-09-29 | 1 | -1/+11 | |
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* | array-list: Clear old elements so they can be GC'd. | David Thompson | 2020-09-29 | 1 | -0/+9 | |
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* | render: Add stencil test to render context. | David Thompson | 2020-08-26 | 1 | -1/+13 | |
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* | render: Add stencil test support. | David Thompson | 2020-08-26 | 5 | -1/+158 | |
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* | render: Expand depth testing support. | David Thompson | 2020-08-26 | 7 | -15/+82 | |
| | | | | Now includes depth function, mask, and range configuration. | |||||
* | scripting: Add custom polling support. | David Thompson | 2020-08-25 | 3 | -7/+53 | |
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* | render: Take a stab at GLSL 1.2 compatibility. | David Thompson | 2020-08-24 | 6 | -16/+100 | |
| | | | | | | I don't have a machine to test on so this is just a best guess. I'm sure there's some bugs that other people will just have to point out to me. It's a start, at least. | |||||
* | render: sprite: Fix GLSL 3.3 shader. | David Thompson | 2020-08-24 | 1 | -1/+1 | |
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* | render: Add shader compatibility for GLSL 3.3. | David Thompson | 2020-08-24 | 6 | -38/+131 | |
| | | | | | Big thanks to Aleix Conchillo FlaquƩ <aconchillo@gmail.com> for working out the necessary changes while testing Chickadee on MacOS. | |||||
* | render: gpu: Query GL context for GL and GLSL versions. | David Thompson | 2020-08-24 | 3 | -2/+29 | |
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* | Resize default viewport when window is resized. | David Thompson | 2020-08-24 | 1 | -1/+6 | |
| | | | | | Thanks to Peter Elliott <pelliott@ualberta.ca> for the original version of this patch. | |||||
* | Add run-example script. | David Thompson | 2020-08-24 | 1 | -0/+4 | |
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* | heap: Fix heap-remove! | David Thompson | 2020-04-12 | 1 | -1/+4 | |
| | | | | | It totally trashed the underlying vector before, now it behaves properly. | |||||
* | render: Apply framebuffer before clearing screen. | David Thompson | 2020-04-11 | 1 | -0/+1 | |
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* | render: viewport: Decouple screen clearing from viewport switching. | David Thompson | 2020-04-11 | 3 | -5/+12 | |
| | | | | | This makes it possible to a apply a viewport multiple times in a frame without clearing each time and wiping out part of your work. | |||||
* | Bump to version 0.5.0.v0.5.0 | David Thompson | 2020-04-08 | 1 | -1/+1 | |
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* | doc: Add "User-Defined Shader Types" section. | David Thompson | 2020-04-08 | 1 | -13/+140 | |
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* | doc: Add "3D Models" section. | David Thompson | 2020-04-08 | 1 | -0/+63 | |
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* | doc: Fix typo. | David Thompson | 2020-04-08 | 1 | -1/+1 | |
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