diff options
author | David Thompson <dthompson2@worcester.edu> | 2020-10-03 22:29:27 -0400 |
---|---|---|
committer | David Thompson <dthompson2@worcester.edu> | 2020-10-03 22:29:27 -0400 |
commit | 85c32e4c1302a3c37a1ebb4cf7b4888affdc4f61 (patch) | |
tree | 49405ce1598633857b69e6c8a30ae7abca324173 | |
parent | 0a13a8e9760091031986fe3a429645113dd038b1 (diff) |
Rename 'render' subdirectory to 'graphics'.
-rw-r--r-- | Makefile.am | 40 | ||||
-rw-r--r-- | README | 4 | ||||
-rw-r--r-- | chickadee.scm | 10 | ||||
-rw-r--r-- | chickadee/graphics.scm (renamed from chickadee/render.scm) | 16 | ||||
-rw-r--r-- | chickadee/graphics/blend.scm (renamed from chickadee/render/blend.scm) | 6 | ||||
-rw-r--r-- | chickadee/graphics/buffer.scm (renamed from chickadee/render/buffer.scm) | 6 | ||||
-rw-r--r-- | chickadee/graphics/color.scm (renamed from chickadee/render/color.scm) | 2 | ||||
-rw-r--r-- | chickadee/graphics/depth.scm (renamed from chickadee/render/depth.scm) | 6 | ||||
-rw-r--r-- | chickadee/graphics/font.scm (renamed from chickadee/render/font.scm) | 12 | ||||
-rw-r--r-- | chickadee/graphics/framebuffer.scm (renamed from chickadee/render/framebuffer.scm) | 12 | ||||
-rw-r--r-- | chickadee/graphics/gl.scm (renamed from chickadee/render/gl.scm) | 2 | ||||
-rw-r--r-- | chickadee/graphics/gpu.scm (renamed from chickadee/render/gpu.scm) | 20 | ||||
-rw-r--r-- | chickadee/graphics/model.scm (renamed from chickadee/render/model.scm) | 18 | ||||
-rw-r--r-- | chickadee/graphics/particles.scm (renamed from chickadee/render/particles.scm) | 12 | ||||
-rw-r--r-- | chickadee/graphics/pbr.scm (renamed from chickadee/render/pbr.scm) | 10 | ||||
-rw-r--r-- | chickadee/graphics/phong.scm (renamed from chickadee/render/phong.scm) | 10 | ||||
-rw-r--r-- | chickadee/graphics/shader.scm (renamed from chickadee/render/shader.scm) | 10 | ||||
-rw-r--r-- | chickadee/graphics/shapes.scm (renamed from chickadee/render/shapes.scm) | 10 | ||||
-rw-r--r-- | chickadee/graphics/sprite.scm (renamed from chickadee/render/sprite.scm) | 14 | ||||
-rw-r--r-- | chickadee/graphics/stencil.scm (renamed from chickadee/render/stencil.scm) | 6 | ||||
-rw-r--r-- | chickadee/graphics/texture.scm (renamed from chickadee/render/texture.scm) | 8 | ||||
-rw-r--r-- | chickadee/graphics/tiled.scm (renamed from chickadee/render/tiled.scm) | 12 | ||||
-rw-r--r-- | chickadee/graphics/viewport.scm (renamed from chickadee/render/viewport.scm) | 8 | ||||
-rw-r--r-- | doc/api.texi | 28 | ||||
-rw-r--r-- | examples/audio.scm | 2 | ||||
-rw-r--r-- | examples/game-controller.scm | 8 | ||||
-rw-r--r-- | examples/grid.scm | 10 | ||||
-rw-r--r-- | examples/lines.scm | 4 | ||||
-rw-r--r-- | examples/model.scm | 6 | ||||
-rw-r--r-- | examples/nine-patch.scm | 6 | ||||
-rw-r--r-- | examples/particles.scm | 12 | ||||
-rw-r--r-- | examples/sprite-batch.scm | 8 | ||||
-rw-r--r-- | examples/sprite.scm | 4 | ||||
-rw-r--r-- | examples/text.scm | 2 | ||||
-rw-r--r-- | examples/tiled.scm | 4 |
35 files changed, 174 insertions, 174 deletions
diff --git a/Makefile.am b/Makefile.am index cec9e82..ffd4731 100644 --- a/Makefile.am +++ b/Makefile.am @@ -61,26 +61,26 @@ SOURCES = \ chickadee/audio/vorbis.scm \ chickadee/audio/wav.scm \ chickadee/audio.scm \ - chickadee/render/color.scm \ - chickadee/render/gl.scm \ - chickadee/render/gpu.scm \ - chickadee/render/blend.scm \ - chickadee/render/depth.scm \ - chickadee/render/stencil.scm \ - chickadee/render/texture.scm \ - chickadee/render/shader.scm \ - chickadee/render/buffer.scm \ - chickadee/render/viewport.scm \ - chickadee/render/framebuffer.scm \ - chickadee/render.scm \ - chickadee/render/shapes.scm \ - chickadee/render/sprite.scm \ - chickadee/render/font.scm \ - chickadee/render/tiled.scm \ - chickadee/render/particles.scm \ - chickadee/render/phong.scm \ - chickadee/render/pbr.scm \ - chickadee/render/model.scm \ + chickadee/graphics/color.scm \ + chickadee/graphics/gl.scm \ + chickadee/graphics/gpu.scm \ + chickadee/graphics/blend.scm \ + chickadee/graphics/depth.scm \ + chickadee/graphics/stencil.scm \ + chickadee/graphics/texture.scm \ + chickadee/graphics/shader.scm \ + chickadee/graphics/buffer.scm \ + chickadee/graphics/viewport.scm \ + chickadee/graphics/framebuffer.scm \ + chickadee/graphics.scm \ + chickadee/graphics/shapes.scm \ + chickadee/graphics/sprite.scm \ + chickadee/graphics/font.scm \ + chickadee/graphics/tiled.scm \ + chickadee/graphics/particles.scm \ + chickadee/graphics/phong.scm \ + chickadee/graphics/pbr.scm \ + chickadee/graphics/model.scm \ chickadee/scripting/agenda.scm \ chickadee/scripting/script.scm \ chickadee/scripting/channel.scm \ @@ -15,8 +15,8 @@ #+BEGIN_SRC scheme (use-modules (chickadee) (chickadee math vector) - (chickadee render sprite) - (chickadee render texture)) + (chickadee graphics sprite) + (chickadee graphics texture)) (define sprite #f) diff --git a/chickadee.scm b/chickadee.scm index 7b43888..e974b9f 100644 --- a/chickadee.scm +++ b/chickadee.scm @@ -27,11 +27,11 @@ #:use-module (chickadee config) #:use-module (chickadee game-loop) #:use-module (chickadee math matrix) - #:use-module (chickadee render) - #:use-module (chickadee render color) - #:use-module (chickadee render gl) - #:use-module (chickadee render gpu) - #:use-module (chickadee render viewport) + #:use-module (chickadee graphics) + #:use-module (chickadee graphics color) + #:use-module (chickadee graphics gl) + #:use-module (chickadee graphics gpu) + #:use-module (chickadee graphics viewport) #:use-module (chickadee utils) #:use-module (gl) #:use-module (gl enums) diff --git a/chickadee/render.scm b/chickadee/graphics.scm index 23dc6d2..a41739e 100644 --- a/chickadee/render.scm +++ b/chickadee/graphics.scm @@ -21,15 +21,15 @@ ;; ;;; Code: -(define-module (chickadee render) +(define-module (chickadee graphics) #:use-module (chickadee math matrix) - #:use-module (chickadee render gpu) - #:use-module (chickadee render blend) - #:use-module (chickadee render framebuffer) - #:use-module (chickadee render shader) - #:use-module (chickadee render texture) - #:use-module (chickadee render buffer) - #:use-module (chickadee render viewport) + #:use-module (chickadee graphics gpu) + #:use-module (chickadee graphics blend) + #:use-module (chickadee graphics framebuffer) + #:use-module (chickadee graphics shader) + #:use-module (chickadee graphics texture) + #:use-module (chickadee graphics buffer) + #:use-module (chickadee graphics viewport) #:use-module (srfi srfi-9) #:export (current-viewport current-framebuffer diff --git a/chickadee/render/blend.scm b/chickadee/graphics/blend.scm index 1c0b215..465a449 100644 --- a/chickadee/render/blend.scm +++ b/chickadee/graphics/blend.scm @@ -15,11 +15,11 @@ ;;; along with this program. If not, see ;;; <http://www.gnu.org/licenses/>. -(define-module (chickadee render blend) +(define-module (chickadee graphics blend) #:use-module (ice-9 match) #:use-module (gl) - #:use-module (chickadee render gl) - #:use-module (chickadee render gpu) + #:use-module (chickadee graphics gl) + #:use-module (chickadee graphics gpu) #:export (apply-blend-mode)) (define (apply-blend-mode blend-mode) diff --git a/chickadee/render/buffer.scm b/chickadee/graphics/buffer.scm index fc66dad..cfb541f 100644 --- a/chickadee/render/buffer.scm +++ b/chickadee/graphics/buffer.scm @@ -21,7 +21,7 @@ ;; ;;; Code: -(define-module (chickadee render buffer) +(define-module (chickadee graphics buffer) #:use-module (ice-9 format) #:use-module (ice-9 match) #:use-module (oop goops) @@ -33,8 +33,8 @@ #:use-module (system foreign) #:use-module (chickadee math matrix) #:use-module (chickadee math vector) - #:use-module (chickadee render gl) - #:use-module (chickadee render gpu) + #:use-module (chickadee graphics gl) + #:use-module (chickadee graphics gpu) #:export (make-buffer make-streaming-buffer buffer? diff --git a/chickadee/render/color.scm b/chickadee/graphics/color.scm index 52f98d7..1a0be6d 100644 --- a/chickadee/render/color.scm +++ b/chickadee/graphics/color.scm @@ -21,7 +21,7 @@ ;; ;;; Code: -(define-module (chickadee render color) +(define-module (chickadee graphics color) #:use-module (ice-9 match) #:use-module (srfi srfi-9) #:use-module (srfi srfi-1) diff --git a/chickadee/render/depth.scm b/chickadee/graphics/depth.scm index 2eb4e55..8e622e4 100644 --- a/chickadee/render/depth.scm +++ b/chickadee/graphics/depth.scm @@ -15,11 +15,11 @@ ;;; along with this program. If not, see ;;; <http://www.gnu.org/licenses/>. -(define-module (chickadee render depth) +(define-module (chickadee graphics depth) #:use-module (ice-9 match) #:use-module (gl) - #:use-module (chickadee render gl) - #:use-module (chickadee render gpu) + #:use-module (chickadee graphics gl) + #:use-module (chickadee graphics gpu) #:use-module (srfi srfi-9) #:export (make-depth-test depth-test? diff --git a/chickadee/render/font.scm b/chickadee/graphics/font.scm index 128be9d..6c115b9 100644 --- a/chickadee/render/font.scm +++ b/chickadee/graphics/font.scm @@ -21,7 +21,7 @@ ;; ;;; Code: -(define-module (chickadee render font) +(define-module (chickadee graphics font) #:use-module (ice-9 format) #:use-module (ice-9 match) #:use-module (ice-9 regex) @@ -37,11 +37,11 @@ #:use-module (chickadee math matrix) #:use-module (chickadee math rect) #:use-module (chickadee math vector) - #:use-module (chickadee render) - #:use-module (chickadee render gpu) - #:use-module (chickadee render shader) - #:use-module (chickadee render sprite) - #:use-module (chickadee render texture) + #:use-module (chickadee graphics) + #:use-module (chickadee graphics gpu) + #:use-module (chickadee graphics shader) + #:use-module (chickadee graphics sprite) + #:use-module (chickadee graphics texture) #:use-module (rnrs bytevectors) #:export (load-tile-font load-bitmap-font diff --git a/chickadee/render/framebuffer.scm b/chickadee/graphics/framebuffer.scm index 53890ba..967c115 100644 --- a/chickadee/render/framebuffer.scm +++ b/chickadee/graphics/framebuffer.scm @@ -21,7 +21,7 @@ ;; ;;; Code: -(define-module (chickadee render framebuffer) +(define-module (chickadee graphics framebuffer) #:use-module (oop goops) #:use-module (ice-9 match) #:use-module (srfi srfi-9) @@ -29,10 +29,10 @@ #:use-module (gl) #:use-module (gl enums) #:use-module (chickadee math matrix) - #:use-module (chickadee render gl) - #:use-module (chickadee render gpu) - #:use-module ((chickadee render texture) #:select (make-texture null-texture)) - #:use-module (chickadee render viewport) + #:use-module (chickadee graphics gl) + #:use-module (chickadee graphics gpu) + #:use-module ((chickadee graphics texture) #:select (make-texture null-texture)) + #:use-module (chickadee graphics viewport) #:export (make-framebuffer framebuffer? framebuffer-texture @@ -126,7 +126,7 @@ dimensions WIDTH x HEIGHT." (gl-framebuffer-texture-2d (version-3-0 framebuffer) (version-3-0 color-attachment0) (texture-target texture-2d) - ((@@ (chickadee render texture) texture-id) + ((@@ (chickadee graphics texture) texture-id) texture) 0) (gl-draw-buffers 1 (bytevector->pointer draw-buffers)) diff --git a/chickadee/render/gl.scm b/chickadee/graphics/gl.scm index 06c20e7..334da09 100644 --- a/chickadee/render/gl.scm +++ b/chickadee/graphics/gl.scm @@ -22,7 +22,7 @@ ;; ;;; Code: -(define-module (chickadee render gl) +(define-module (chickadee graphics gl) #:use-module (srfi srfi-4) #:use-module ((system foreign) #:select (bytevector->pointer)) #:use-module (gl) diff --git a/chickadee/render/gpu.scm b/chickadee/graphics/gpu.scm index 8921062..b8c8ca5 100644 --- a/chickadee/render/gpu.scm +++ b/chickadee/graphics/gpu.scm @@ -15,8 +15,8 @@ ;;; along with this program. If not, see ;;; <http://www.gnu.org/licenses/>. -(define-module (chickadee render gpu) - #:use-module (chickadee render gl) +(define-module (chickadee graphics gpu) + #:use-module (chickadee graphics gl) #:use-module (gl enums) #:use-module (oop goops) #:use-module (srfi srfi-9) @@ -139,14 +139,14 @@ from the GPU's memory." (car (string-split (pointer->string (gl-get-string attr)) #\space))) (let ((textures (make-vector 32)) ;; Lazily resolve bindings to avoid circular dependencies. - (blend-module (resolve-interface '(chickadee render blend))) - (depth-module (resolve-interface '(chickadee render depth))) - (stencil-module (resolve-interface '(chickadee render stencil))) - (buffer-module (resolve-interface '(chickadee render buffer))) - (framebuffer-module (resolve-interface '(chickadee render framebuffer))) - (shader-module (resolve-interface '(chickadee render shader))) - (texture-module (resolve-interface '(chickadee render texture))) - (viewport-module (resolve-interface '(chickadee render viewport))) + (blend-module (resolve-interface '(chickadee graphics blend))) + (depth-module (resolve-interface '(chickadee graphics depth))) + (stencil-module (resolve-interface '(chickadee graphics stencil))) + (buffer-module (resolve-interface '(chickadee graphics buffer))) + (framebuffer-module (resolve-interface '(chickadee graphics framebuffer))) + (shader-module (resolve-interface '(chickadee graphics shader))) + (texture-module (resolve-interface '(chickadee graphics texture))) + (viewport-module (resolve-interface '(chickadee graphics viewport))) (gl-version (extract-version (string-name version))) (glsl-version (extract-version (version-2-0 shading-language-version)))) ;; Create state for 32 texture units. diff --git a/chickadee/render/model.scm b/chickadee/graphics/model.scm index a9133c4..6e696f7 100644 --- a/chickadee/render/model.scm +++ b/chickadee/graphics/model.scm @@ -21,19 +21,19 @@ ;; ;;; Code: -(define-module (chickadee render model) +(define-module (chickadee graphics model) #:use-module (chickadee array-list) #:use-module (chickadee json) #:use-module (chickadee math matrix) #:use-module (chickadee math vector) - #:use-module (chickadee render) - #:use-module (chickadee render buffer) - #:use-module (chickadee render color) - #:use-module (chickadee render depth) - #:use-module (chickadee render pbr) - #:use-module (chickadee render phong) - #:use-module (chickadee render shader) - #:use-module (chickadee render texture) + #:use-module (chickadee graphics) + #:use-module (chickadee graphics buffer) + #:use-module (chickadee graphics color) + #:use-module (chickadee graphics depth) + #:use-module (chickadee graphics pbr) + #:use-module (chickadee graphics phong) + #:use-module (chickadee graphics shader) + #:use-module (chickadee graphics texture) #:use-module (ice-9 format) #:use-module (ice-9 match) #:use-module (ice-9 rdelim) diff --git a/chickadee/render/particles.scm b/chickadee/graphics/particles.scm index c81209a..0cd275e 100644 --- a/chickadee/render/particles.scm +++ b/chickadee/graphics/particles.scm @@ -15,7 +15,7 @@ ;;; along with this program. If not, see ;;; <http://www.gnu.org/licenses/>. -(define-module (chickadee render particles) +(define-module (chickadee graphics particles) #:use-module (rnrs bytevectors) #:use-module (srfi srfi-1) #:use-module (srfi srfi-4) @@ -26,11 +26,11 @@ #:use-module (chickadee math matrix) #:use-module (chickadee math rect) #:use-module (chickadee math vector) - #:use-module (chickadee render) - #:use-module (chickadee render buffer) - #:use-module (chickadee render color) - #:use-module (chickadee render shader) - #:use-module (chickadee render texture) + #:use-module (chickadee graphics) + #:use-module (chickadee graphics buffer) + #:use-module (chickadee graphics color) + #:use-module (chickadee graphics shader) + #:use-module (chickadee graphics texture) #:export (make-particle-emitter particle-emitter? particle-emitter-spawn-area diff --git a/chickadee/render/pbr.scm b/chickadee/graphics/pbr.scm index 167334e..375f5d0 100644 --- a/chickadee/render/pbr.scm +++ b/chickadee/graphics/pbr.scm @@ -21,12 +21,12 @@ ;; ;;; Code: -(define-module (chickadee render pbr) +(define-module (chickadee graphics pbr) #:use-module (chickadee math vector) - #:use-module (chickadee render) - #:use-module (chickadee render color) - #:use-module (chickadee render shader) - #:use-module (chickadee render texture) + #:use-module (chickadee graphics) + #:use-module (chickadee graphics color) + #:use-module (chickadee graphics shader) + #:use-module (chickadee graphics texture) #:use-module (srfi srfi-9) #:export (make-pbr-material pbr-material? diff --git a/chickadee/render/phong.scm b/chickadee/graphics/phong.scm index 1c718a8..ab34fce 100644 --- a/chickadee/render/phong.scm +++ b/chickadee/graphics/phong.scm @@ -21,12 +21,12 @@ ;; ;;; Code: -(define-module (chickadee render phong) +(define-module (chickadee graphics phong) #:use-module (chickadee math vector) - #:use-module (chickadee render) - #:use-module (chickadee render color) - #:use-module (chickadee render shader) - #:use-module (chickadee render texture) + #:use-module (chickadee graphics) + #:use-module (chickadee graphics color) + #:use-module (chickadee graphics shader) + #:use-module (chickadee graphics texture) #:use-module (srfi srfi-9) #:export (make-phong-material phong-material? diff --git a/chickadee/render/shader.scm b/chickadee/graphics/shader.scm index 6df77f1..fc6f5ea 100644 --- a/chickadee/render/shader.scm +++ b/chickadee/graphics/shader.scm @@ -15,7 +15,7 @@ ;;; along with this program. If not, see ;;; <http://www.gnu.org/licenses/>. -(define-module (chickadee render shader) +(define-module (chickadee graphics shader) #:use-module (ice-9 format) #:use-module (ice-9 rdelim) #:use-module (ice-9 match) @@ -31,10 +31,10 @@ #:use-module (gl) #:use-module (chickadee math matrix) #:use-module (chickadee math vector) - #:use-module (chickadee render color) - #:use-module (chickadee render gl) - #:use-module (chickadee render gpu) - #:use-module (chickadee render texture) + #:use-module (chickadee graphics color) + #:use-module (chickadee graphics gl) + #:use-module (chickadee graphics gpu) + #:use-module (chickadee graphics texture) #:export (shader-data-type? bool int diff --git a/chickadee/render/shapes.scm b/chickadee/graphics/shapes.scm index dd690ec..79a73b6 100644 --- a/chickadee/render/shapes.scm +++ b/chickadee/graphics/shapes.scm @@ -22,17 +22,17 @@ ;; ;;; Code: -(define-module (chickadee render shapes) +(define-module (chickadee graphics shapes) #:use-module (ice-9 match) #:use-module (srfi srfi-4) #:use-module (chickadee math bezier) #:use-module (chickadee math matrix) #:use-module (chickadee math rect) #:use-module (chickadee math vector) - #:use-module (chickadee render) - #:use-module (chickadee render color) - #:use-module (chickadee render shader) - #:use-module (chickadee render buffer) + #:use-module (chickadee graphics) + #:use-module (chickadee graphics color) + #:use-module (chickadee graphics shader) + #:use-module (chickadee graphics buffer) #:export (draw-filled-rect draw-line draw-bezier-curve diff --git a/chickadee/render/sprite.scm b/chickadee/graphics/sprite.scm index a5c25bc..4a78292 100644 --- a/chickadee/render/sprite.scm +++ b/chickadee/graphics/sprite.scm @@ -15,7 +15,7 @@ ;;; along with this program. If not, see ;;; <http://www.gnu.org/licenses/>. -(define-module (chickadee render sprite) +(define-module (chickadee graphics sprite) #:use-module (rnrs bytevectors) #:use-module (srfi srfi-4) #:use-module (srfi srfi-9) @@ -23,11 +23,11 @@ #:use-module (chickadee math matrix) #:use-module (chickadee math rect) #:use-module (chickadee math vector) - #:use-module (chickadee render) - #:use-module (chickadee render color) - #:use-module (chickadee render shader) - #:use-module (chickadee render texture) - #:use-module (chickadee render buffer) + #:use-module (chickadee graphics) + #:use-module (chickadee graphics color) + #:use-module (chickadee graphics shader) + #:use-module (chickadee graphics texture) + #:use-module (chickadee graphics buffer) #:export (draw-sprite* draw-sprite @@ -363,7 +363,7 @@ texture may be specified via the TEXTURE-REGION argument." (f32vector-set! vertices (+ offset 26) s1) (f32vector-set! vertices (+ offset 27) t1) ;; Add tint. - (let ((bv ((@@ (chickadee render color) unwrap-color) tint)) + (let ((bv ((@@ (chickadee graphics color) unwrap-color) tint)) (byte-offset (* offset 4))) (bytevector-copy! bv 0 vertices (+ byte-offset 16) 16) (bytevector-copy! bv 0 vertices (+ byte-offset 48) 16) diff --git a/chickadee/render/stencil.scm b/chickadee/graphics/stencil.scm index 4a20300..b17bf21 100644 --- a/chickadee/render/stencil.scm +++ b/chickadee/graphics/stencil.scm @@ -15,11 +15,11 @@ ;;; along with this program. If not, see ;;; <http://www.gnu.org/licenses/>. -(define-module (chickadee render stencil) +(define-module (chickadee graphics stencil) #:use-module (ice-9 match) #:use-module (gl) - #:use-module (chickadee render gl) - #:use-module (chickadee render gpu) + #:use-module (chickadee graphics gl) + #:use-module (chickadee graphics gpu) #:use-module (srfi srfi-9) #:export (make-stencil-test stencil-test? diff --git a/chickadee/render/texture.scm b/chickadee/graphics/texture.scm index 4aea488..397ecc4 100644 --- a/chickadee/render/texture.scm +++ b/chickadee/graphics/texture.scm @@ -15,7 +15,7 @@ ;;; along with this program. If not, see ;;; <http://www.gnu.org/licenses/>. -(define-module (chickadee render texture) +(define-module (chickadee graphics texture) #:use-module (ice-9 format) #:use-module (ice-9 match) #:use-module (rnrs bytevectors) @@ -27,9 +27,9 @@ #:use-module ((sdl2 surface) #:prefix sdl2:) #:use-module (oop goops) #:use-module (chickadee math rect) - #:use-module (chickadee render color) - #:use-module (chickadee render gl) - #:use-module (chickadee render gpu) + #:use-module (chickadee graphics color) + #:use-module (chickadee graphics gl) + #:use-module (chickadee graphics gpu) #:export (make-texture make-texture-region load-image diff --git a/chickadee/render/tiled.scm b/chickadee/graphics/tiled.scm index 7ce8c53..4f79a63 100644 --- a/chickadee/render/tiled.scm +++ b/chickadee/graphics/tiled.scm @@ -21,15 +21,15 @@ ;; ;;; Code: -(define-module (chickadee render tiled) +(define-module (chickadee graphics tiled) #:use-module (chickadee math matrix) #:use-module (chickadee math rect) #:use-module (chickadee math vector) - #:use-module (chickadee render) - #:use-module (chickadee render color) - #:use-module (chickadee render sprite) - #:use-module (chickadee render texture) - #:use-module (chickadee render viewport) + #:use-module (chickadee graphics) + #:use-module (chickadee graphics color) + #:use-module (chickadee graphics sprite) + #:use-module (chickadee graphics texture) + #:use-module (chickadee graphics viewport) #:use-module (ice-9 match) #:use-module (srfi srfi-1) #:use-module (srfi srfi-9) diff --git a/chickadee/render/viewport.scm b/chickadee/graphics/viewport.scm index 7b9a192..5fd2e9b 100644 --- a/chickadee/render/viewport.scm +++ b/chickadee/graphics/viewport.scm @@ -21,14 +21,14 @@ ;; ;;; Code: -(define-module (chickadee render viewport) +(define-module (chickadee graphics viewport) #:use-module (ice-9 match) #:use-module (srfi srfi-9) #:use-module (gl) #:use-module (chickadee utils) - #:use-module (chickadee render color) - #:use-module (chickadee render gl) - #:use-module (chickadee render gpu) + #:use-module (chickadee graphics color) + #:use-module (chickadee graphics gl) + #:use-module (chickadee graphics gpu) #:export (make-viewport viewport? viewport-x diff --git a/doc/api.texi b/doc/api.texi index 84bcaed..a227cdc 100644 --- a/doc/api.texi +++ b/doc/api.texi @@ -1530,7 +1530,7 @@ will@dots{} Okay, okay. We all know what colors are. Chickadee provides a data type to represent color and some convenient procedures to work with -them in the @code{(chickadee render color)} module. Colors are made +them in the @code{(chickadee graphics color)} module. Colors are made up of four components, or channels: red, green, blue, and alpha (transparency.) Each of these values is expressed as a uniform floating point value in the range [0, 1]. 0 means that color channel @@ -1756,7 +1756,7 @@ Tango color palette}. @subsection Textures Textures are essentially images: a 2D grid of color values. The -@code{(chickadee render texture)} module provides an interface for +@code{(chickadee graphics texture)} module provides an interface for working with texture objects. @deffn {Procedure} load-image file [#:min-filter nearest] @ @@ -1868,7 +1868,7 @@ bitmap that is rendered to the screen. For 2D games, sprites are the most essential graphical abstraction. They are used for drawing maps, players, NPCs, items, particles, text, etc. -In Chickadee, the @code{(chickadee render sprite)} module provides the +In Chickadee, the @code{(chickadee graphics sprite)} module provides the interface for working with sprites. Bitmaps are stored in textures (@pxref{Textures}) and can be used to draw sprites via the @code{draw-sprite} procedure. @@ -2001,7 +2001,7 @@ A tile map is a scene created by composing lots of small sprites, called ``tiles'', into a larger image. One program for editing such maps is called @url{http://mapeditor.org,Tiled}. Chickadee has native support for loading and rendering Tiled maps in the @code{(chickadee -render tiled)} module. +graphics tiled)} module. @deffn {Procedure} load-tile-map file-name Load the Tiled formatted map in @var{file-name} and return a new tile @@ -2212,7 +2212,7 @@ Return the list of points that form @var{polygon}. @subsection Lines and Shapes Sprites are fun, but sometimes simple, untextured lines and polygons -are desired. That's where the @code{(chickadee render shapes)} module +are desired. That's where the @code{(chickadee graphics shapes)} module comes in! @deffn {Procedure} draw-line start end @ @@ -2280,7 +2280,7 @@ bitmap fonts. A default font named Inconsolata is used for all text rendering operations where a font is not specified, as is the case in the above example. -The following procedures can be found in the @code{(chickadee render +The following procedures can be found in the @code{(chickadee graphics font)} module: @deffn {Procedure} load-font file-name point-size [#:char-set] @@ -2349,14 +2349,14 @@ all of these effects, and more, can be accomplished by turning a few configuration knobs in a ``particle system''. A particle system takes care of managing the many miniscule moving morsels so the developer can quickly produce an effect and move on with their life. The -@code{(chickadee render particles)} module provides an API for +@code{(chickadee graphics particles)} module provides an API for manipulating particle systems. Below is an example of a very simple particle system that utilizes nearly all of the default configuration settings: @example -(use-modules (chickadee render particles)) +(use-modules (chickadee graphics particles)) (define texture (load-image "particle.png")) (define particles (make-particles 2000 #:texture texture)) @end example @@ -2504,7 +2504,7 @@ Here's some basic boilerplate to render a 3D model: (use-modules (chickadee) (chickadee math) (chickadee math matrix) - (chickadee render model)) + (chickadee graphics model)) (define model #f) (define projection-matrix @@ -2642,7 +2642,7 @@ render to two different viewports, each occupying a different half of the screen. For information about how to set the current viewport, see @code{with-viewport} in @ref{Rendering Engine}. -The @code{(chickadee render viewport)} module provides the following +The @code{(chickadee graphics viewport)} module provides the following API: @deffn {Procedure} make-viewport x y width height @ @@ -2704,7 +2704,7 @@ would be tedious to have to have to specify them each time @code{gpu-apply} is called. The following procedures and syntax can be found in the -@code{(chickadee render)} module. +@code{(chickadee graphics)} module. @deffn {Syntax} gpu-apply shader vertex-array @ [#:uniform-key uniform-value @dots{}] @@ -2795,7 +2795,7 @@ Alright, let's brush aside all of those pretty high level abstractions and discuss what is going on under the hood. The GPU exists as a discrete piece of hardware separate from the CPU. In order to make it draw things, we must ship lots of data out of our memory space and -into the GPU. The @code{(chickadee render buffer}) module provides an +into the GPU. The @code{(chickadee graphics buffer}) module provides an API for manipulating GPU buffers. In OpenGL terminology, a chunk of data allocated on the GPU is a @@ -2804,7 +2804,7 @@ that could be transformed into a GPU buffer that packs together vertex position and texture coordinates: @example -(use-modules (chickadee render buffer) (srfi srfi-4)) +(use-modules (chickadee graphics buffer) (srfi srfi-4)) (define data (f32vector -8.0 -8.0 ; 2D vertex 0.0 0.0 ; 2D texture coordinate @@ -3139,7 +3139,7 @@ Return the primitive rendering mode for @var{vertex-array}. Shaders are programs that the GPU can evaluate that allow the programmer to completely customized the final output of a GPU draw -call. The @code{(chickadee render shader)} module provides an API for +call. The @code{(chickadee graphics shader)} module provides an API for building custom shaders. Shaders are written in the OpenGL Shading Language, or GLSL for short. diff --git a/examples/audio.scm b/examples/audio.scm index b3e1de4..c9885a2 100644 --- a/examples/audio.scm +++ b/examples/audio.scm @@ -1,7 +1,7 @@ (use-modules (chickadee) (chickadee audio) (chickadee math vector) - (chickadee render font) + (chickadee graphics font) (ice-9 match)) (define effect #f) diff --git a/examples/game-controller.scm b/examples/game-controller.scm index 77a0ac0..44070ac 100644 --- a/examples/game-controller.scm +++ b/examples/game-controller.scm @@ -1,9 +1,9 @@ (use-modules (chickadee) (chickadee math vector) - (chickadee render color) - (chickadee render font) - (chickadee render sprite) - (chickadee render texture) + (chickadee graphics color) + (chickadee graphics font) + (chickadee graphics sprite) + (chickadee graphics texture) (ice-9 match)) (define batch #f) diff --git a/examples/grid.scm b/examples/grid.scm index e9fe2cc..58ada10 100644 --- a/examples/grid.scm +++ b/examples/grid.scm @@ -2,11 +2,11 @@ (chickadee math grid) (chickadee math vector) (chickadee math rect) - (chickadee render) - (chickadee render color) - (chickadee render font) - (chickadee render shapes) - (chickadee render sprite)) + (chickadee graphics) + (chickadee graphics color) + (chickadee graphics font) + (chickadee graphics shapes) + (chickadee graphics sprite)) (define grid (make-grid)) (define item-color (make-color 0.7 0.0 0.0 0.5)) diff --git a/examples/lines.scm b/examples/lines.scm index b7a551a..6750083 100644 --- a/examples/lines.scm +++ b/examples/lines.scm @@ -2,8 +2,8 @@ (srfi srfi-1) (chickadee) (chickadee math vector) - (chickadee render color) - (chickadee render shapes)) + (chickadee graphics color) + (chickadee graphics shapes)) (define lines (list-tabulate 48 diff --git a/examples/model.scm b/examples/model.scm index 5980e85..d345988 100644 --- a/examples/model.scm +++ b/examples/model.scm @@ -2,9 +2,9 @@ (chickadee math) (chickadee math matrix) (chickadee math vector) - (chickadee render) - (chickadee render model) - (chickadee render font) + (chickadee graphics) + (chickadee graphics model) + (chickadee graphics font) (ice-9 format)) (define projection (perspective-projection (/ pi 3) (/ 4.0 3.0) 0.1 500.0)) diff --git a/examples/nine-patch.scm b/examples/nine-patch.scm index ff5b9a8..d8988c8 100644 --- a/examples/nine-patch.scm +++ b/examples/nine-patch.scm @@ -1,9 +1,9 @@ (use-modules (chickadee) (chickadee math rect) (chickadee math vector) - (chickadee render font) - (chickadee render sprite) - (chickadee render texture)) + (chickadee graphics font) + (chickadee graphics sprite) + (chickadee graphics texture)) (define image #f) diff --git a/examples/particles.scm b/examples/particles.scm index c51f62f..5b42025 100644 --- a/examples/particles.scm +++ b/examples/particles.scm @@ -1,12 +1,12 @@ (use-modules (chickadee) (chickadee math rect) (chickadee math vector) - (chickadee render) - (chickadee render color) - (chickadee render font) - (chickadee render particles) - (chickadee render sprite) - (chickadee render texture) + (chickadee graphics) + (chickadee graphics color) + (chickadee graphics font) + (chickadee graphics particles) + (chickadee graphics sprite) + (chickadee graphics texture) (chickadee scripting) (ice-9 format) ((sdl2) #:select (sdl-ticks))) diff --git a/examples/sprite-batch.scm b/examples/sprite-batch.scm index 4bddf8f..d4cccb5 100644 --- a/examples/sprite-batch.scm +++ b/examples/sprite-batch.scm @@ -2,10 +2,10 @@ (chickadee math matrix) (chickadee math rect) (chickadee math vector) - (chickadee render) - (chickadee render font) - (chickadee render sprite) - (chickadee render texture) + (chickadee graphics) + (chickadee graphics font) + (chickadee graphics sprite) + (chickadee graphics texture) (chickadee scripting) (ice-9 format) (ice-9 match) diff --git a/examples/sprite.scm b/examples/sprite.scm index 0e8b4b3..a132c92 100644 --- a/examples/sprite.scm +++ b/examples/sprite.scm @@ -1,7 +1,7 @@ (use-modules (chickadee) (chickadee math vector) - (chickadee render sprite) - (chickadee render texture)) + (chickadee graphics sprite) + (chickadee graphics texture)) (define sprite #f) diff --git a/examples/text.scm b/examples/text.scm index df0a2ed..dd9c83a 100644 --- a/examples/text.scm +++ b/examples/text.scm @@ -1,6 +1,6 @@ (use-modules (chickadee) (chickadee math vector) - (chickadee render font)) + (chickadee graphics font)) (define (draw alpha) (draw-text "The quick brown fox jumps over the lazy dog.\nFive hexing wizard bots jump quickly." diff --git a/examples/tiled.scm b/examples/tiled.scm index e6099df..e1bf22a 100644 --- a/examples/tiled.scm +++ b/examples/tiled.scm @@ -1,8 +1,8 @@ (use-modules (chickadee) (chickadee math vector) (chickadee math rect) - (chickadee render font) - (chickadee render tiled) + (chickadee graphics font) + (chickadee graphics tiled) (ice-9 format) (ice-9 match) (srfi srfi-11)) |