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* math: vector: Add vec2= and vec3= procedures.David Thompson2020-10-131-0/+11
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* graphics: buffer: Always apply index buffer before rendering.David Thompson2020-10-131-11/+15
| | | | I can't believe this didn't cause me trouble before now. Wow.
* math: rect: Fix rect-union when one of the rectangles has no area.David Thompson2020-10-131-8/+18
| | | | | Rectangles that have no area shouldn't be considered as part of the union.
* graphics: stencil: Fix incorrect variable name.David Thompson2020-10-131-1/+1
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* graphics: Add color mask support.David Thompson2020-10-123-7/+64
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* graphics: Add multisampling support.David Thompson2020-10-123-5/+34
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* graphics: buffer: Fix segfault in resize-buffer!David Thompson2020-10-121-7/+9
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* graphics: Fix argument order in gpu-apply and gpu-apply/instanced.David Thompson2020-10-111-2/+2
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* render: buffer: Allow streaming buffers to be resized.David Thompson2020-10-111-2/+21
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* math: Delete square procedure.David Thompson2020-10-112-8/+4
| | | | It's just not useful.
* render: gl: Export glPolygonMode and glColorMask.David Thompson2020-10-111-0/+8
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* render: buffer: Support vertex arrays with no index buffer.David Thompson2020-10-113-21/+27
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* graphics: shader: Replace reference to deleted 'color' procedure.David Thompson2020-10-111-1/+1
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* graphics: texture: Add load-tileset procedure.David Thompson2020-10-112-1/+37
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* math: grid: Export grid-rect-ref.David Thompson2020-10-111-0/+1
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* graphics: color: Remove 'color' procedure.David Thompson2020-10-111-4/+1
| | | | Use 'make-color' instead.
* Update game controller database file.David Thompson2020-10-081-11/+283
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* graphics: Improve GLSL 1.2 compatibility.Jelle Licht2020-10-064-13/+40
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* graphics: framebuffer: Use a fully transparent clear color.David Thompson2020-10-041-1/+4
| | | | | Without this it is impossible to render multiple framebuffers on top of each other and get the desired result.
* Rename 'render' subdirectory to 'graphics'.David Thompson2020-10-0335-174/+174
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* Do not auto-compile example files before running them.David Thompson2020-10-031-1/+1
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* font: Make Inconsolata the new default font.David Thompson2020-10-036-252/+7
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* Add OTF/TTF font support via freetype.David Thompson2020-10-038-32/+542
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* render: gpu: Lookup max texture size.David Thompson2020-10-012-1/+12
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* array-list: Fix yet another iteration bug.David Thompson2020-09-301-1/+1
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* array-list: Handle deletions during iteration a bit better.David Thompson2020-09-291-6/+4
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* array-list: Allow user-specified initial capacity.David Thompson2020-09-291-2/+2
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* array-list: Expand by 1.5x rather than 2x.David Thompson2020-09-291-1/+3
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* array-list: Fix the bug fix in array-list-delete! procedure.David Thompson2020-09-291-17/+18
| | | | Ugh!!!!
* array-list: Fix bug in array-list-delete! procedure.David Thompson2020-09-291-1/+2
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* array-list: Add array-list-delete! procedure.David Thompson2020-09-291-0/+24
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* array-list: Add array-list-fold procedure.David Thompson2020-09-291-1/+11
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* array-list: Clear old elements so they can be GC'd.David Thompson2020-09-291-0/+9
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* render: Add stencil test to render context.David Thompson2020-08-261-1/+13
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* render: Add stencil test support.David Thompson2020-08-265-1/+158
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* render: Expand depth testing support.David Thompson2020-08-267-15/+82
| | | | Now includes depth function, mask, and range configuration.
* scripting: Add custom polling support.David Thompson2020-08-253-7/+53
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* render: Take a stab at GLSL 1.2 compatibility.David Thompson2020-08-246-16/+100
| | | | | | I don't have a machine to test on so this is just a best guess. I'm sure there's some bugs that other people will just have to point out to me. It's a start, at least.
* render: sprite: Fix GLSL 3.3 shader.David Thompson2020-08-241-1/+1
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* render: Add shader compatibility for GLSL 3.3.David Thompson2020-08-246-38/+131
| | | | | Big thanks to Aleix Conchillo FlaquƩ <aconchillo@gmail.com> for working out the necessary changes while testing Chickadee on MacOS.
* render: gpu: Query GL context for GL and GLSL versions.David Thompson2020-08-243-2/+29
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* Resize default viewport when window is resized.David Thompson2020-08-241-1/+6
| | | | | Thanks to Peter Elliott <pelliott@ualberta.ca> for the original version of this patch.
* Add run-example script.David Thompson2020-08-241-0/+4
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* heap: Fix heap-remove!David Thompson2020-04-121-1/+4
| | | | | It totally trashed the underlying vector before, now it behaves properly.
* render: Apply framebuffer before clearing screen.David Thompson2020-04-111-0/+1
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* render: viewport: Decouple screen clearing from viewport switching.David Thompson2020-04-113-5/+12
| | | | | This makes it possible to a apply a viewport multiple times in a frame without clearing each time and wiping out part of your work.
* Bump to version 0.5.0.v0.5.0David Thompson2020-04-081-1/+1
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* doc: Add "User-Defined Shader Types" section.David Thompson2020-04-081-13/+140
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* doc: Add "3D Models" section.David Thompson2020-04-081-0/+63
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* doc: Fix typo.David Thompson2020-04-081-1/+1
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