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* Add TODO.org file.David Thompson2022-12-061-0/+168
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* audio: Fix bug where #:audio argument is ignored in make-source.David Thompson2022-11-271-0/+2
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* cli: bundle: Remove FLAC from shared library list.David Thompson2022-10-271-1/+0
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* cli: bundle: Fix list of bundled libraries.David Thompson2022-10-261-5/+1
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* doc: Remove reference to long defunct macro.David Thompson2022-10-251-2/+1
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* Allow for changing the default clear color in run-game procedure.David Thompson2022-10-254-3/+23
| | | | Add a matching flag for 'chickadee play', too.
* guix: Update version to 0.9.0.v0.9.0David Thompson2022-10-251-1/+1
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* Bump to version 0.9.0.David Thompson2022-10-251-1/+1
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* Add tests for (chickadee math rect) module.David Thompson2022-10-242-0/+175
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* math: rect: Fix vec2-clamp-to-rect implementation.David Thompson2022-10-241-1/+3
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* math: matrix: Add copy procedures.David Thompson2022-10-243-9/+82
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* Update SDL game controller database file.David Thompson2022-10-241-9/+29
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* Update README.David Thompson2022-10-241-23/+46
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* graphics: text: Fix page size calculation.David Thompson2022-10-181-3/+11
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* graphics: color: Define custom color printer.David Thompson2022-10-181-0/+8
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* Rename (chickadee graphics font) to (chickadee graphics text).David Thompson2022-10-1714-18/+91
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* graphics: font: Add compositor and page layers to rendering pipeline.David Thompson2022-10-171-123/+309
| | | | | | | | | These new abstractions will allow for caching rendered text and rendering more complicated text with multiple fonts, font sizes, and colors. Leaving them undocumented for now so I can test the API more and make tweaks before really committing to anything.
* cli: play: Wrap line over 80 characters.David Thompson2022-10-151-1/+2
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* script: Add join procedure.David Thompson2022-10-112-6/+32
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* scripting: Fix some indenting.David Thompson2022-10-111-3/+3
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* image: png: Add support for paletted images via auto-expansion.David Thompson2022-10-091-3/+5
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* async-repl: Remove 'pk' that was accidentally left in.David Thompson2022-10-091-1/+0
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* guix: Update guile-sdl2 to latest commit.David Thompson2022-10-091-2/+2
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* play: Slightly improve rendering of error messages.David Thompson2022-10-081-3/+4
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* play: Fix crash when exception stack frame is from an unknown file.David Thompson2022-10-081-1/+5
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* doc: Fix a couple of small mistakes.David Thompson2022-10-081-3/+2
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* Update error handling to use Guile's new exception API.David Thompson2022-10-084-44/+39
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* Allow 'chickadee play' to use languages other than Scheme.Arne Babenhauserheide2022-10-082-11/+65
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* guix: Fix guile-sdl2 version number.David Thompson2022-10-011-1/+1
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* guix: Update guile-sdl2 to latest commit.David Thompson2022-10-011-2/+2
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* Update SDL game controller database file.David Thompson2022-10-011-792/+1073
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* emacs: Remove directory local compile command.David Thompson2022-10-011-2/+1
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* audio: Do not crash if there are no audio devices available.David Thompson2022-09-171-8/+13
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* dir-locals: Update compile-command to use 'guix shell'.David Thompson2022-08-311-1/+1
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* guix: Replace mention of 'guix environment' with 'guix shell'.David Thompson2022-08-311-1/+1
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* guix: Use simpler method of using local git checkout.David Thompson2022-08-311-6/+2
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* graphics: path: Apply transformation matrix to path origin.David Thompson2022-08-271-1/+1
| | | | | | Fixes a bug where a path with no initial 'move-to' always has the first point at (0, 0) even if the transformation matrix includes a translation.
* Add tests for matrix module.David Thompson2022-08-052-0/+64
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* math: vector: Separate vec2 and vec3 things into their own sections.David Thompson2022-08-031-140/+150
| | | | Having them mixed up was confusing.
* math: matrix: Add matrix4-inverse and matrix4-inverse! procedures.David Thompson2022-08-032-0/+165
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* math: matrix: Replace matrix4-transform! with matrix4-transform-{vec2,vec3}!David Thompson2022-08-031-5/+41
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* math: matrix: Add matrix4= procedure.David Thompson2022-08-031-0/+5
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* math: matrix: Fix error in a comment.David Thompson2022-08-031-1/+1
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* math: matrix: Add docstring to matrix3-inverse procedure.David Thompson2022-08-031-0/+1
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* math: vector: Reduce character count of printed vectors.David Thompson2022-08-031-2/+2
| | | | Easier to read this way, IMO.
* math: vector: Export set-vec3-z!David Thompson2022-08-031-0/+1
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* graphics: sprite: Add #:shear argument to sprite-batch-add!David Thompson2022-08-012-6/+8
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* graphics: sprite: Add #:shear argument to draw-sprite.David Thompson2022-08-012-10/+14
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* math: matrix: Clean up matrix4-2d-transform! implementation.David Thompson2022-08-011-37/+35
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* math: matrix: Fix shear implementation in matrix4-2d-transform!David Thompson2022-08-012-8/+8
| | | | | First of all, it's "shear", not "skew". Second, the math was wrong. Good job!