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author | David Thompson <dthompson2@worcester.edu> | 2022-10-08 21:10:33 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2022-10-08 21:10:33 -0400 |
commit | 4731106e919a72399b6b00a8f08558bdb794e39b (patch) | |
tree | 24f7a42b02852a9e3e12797f922533a464c4baca | |
parent | f782e70390525fa2e5bfdf8e2ff249ece1640a98 (diff) |
doc: Fix a couple of small mistakes.
-rw-r--r-- | doc/chickadee.texi | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/doc/chickadee.texi b/doc/chickadee.texi index b576641..c6b2f07 100644 --- a/doc/chickadee.texi +++ b/doc/chickadee.texi @@ -199,7 +199,6 @@ In this file, special procedures may be defined to handle various events from the game loop: @itemize -@item load-game @item quit-game @item draw @item update @@ -265,8 +264,8 @@ Update the game @var{n} times per second. @item --repl Launch a REPL in the terminal. This will allow the game environment -to debugged and modified without having to stop and restart the game -after each change. +to be debugged and modified without having to stop and restart the +game after each change. @item --repl-server[=@var{port}] |