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* graphics: engine: Remove unused (gl) import.David Thompson2023-11-081-1/+0
* graphics: Factor GL calls out of buffer module.David Thompson2023-11-082-165/+215
* graphics: Factor GL calls out of texture module.David Thompson2023-11-082-215/+252
* First pass of rendering engine rewrite.David Thompson2023-11-0834-1211/+742
* Rewrite GPU state management layer.David Thompson2023-11-087-24/+932
* doc: Add more info to installation section.David Thompson2023-11-081-6/+42
* Include guix.scm file in releases.David Thompson2023-11-081-0/+1
* Add TODO item.David Thompson2023-11-081-0/+6
* Add TODO item.David Thompson2023-11-051-0/+7
* cli: Correct typo in "version".Ekaitz Zarraga2023-09-301-1/+1
* Fix GLSL 1.2 versions of a couple fragment shaders.David Thompson2023-09-282-7/+7
* doc: Fix syntax error.David Thompson2023-09-131-2/+2
* Update TODO list.David Thompson2023-09-131-47/+79
* graphics: color: Add color/, color-tone-map, and color->string.David Thompson2023-09-131-0/+33
* Update gamecontrollerdb.txt.David Thompson2023-09-131-79/+256
* doc: Clear up confusion when using a REPL server with chickadee play.David Thompson2023-09-132-4/+13
* Add TODO item.David Thompson2023-08-151-0/+7
* Remove redundant import in guix.scm.David Thompson2023-07-261-1/+0
* graphics: texture: Add texture-copy-pixbuf! procedure.David Thompson2023-07-261-0/+11
* Add TODO items.David Thompson2023-07-171-0/+5
* Add TODO item.David Thompson2023-06-081-0/+3
* cli: bundle: Remove everything but bundled modules from load path.David Thompson2023-06-041-0/+2
* Preserve user clear color on window resize.David Thompson2023-05-271-1/+3
* Simplify guix.scm.David Thompson2023-05-241-40/+2
* Document new #:smooth? arg for load-font in manual.v0.10.0David Thompson2023-05-241-1/+5
* Don't build dvi docs.David Thompson2023-05-241-0/+3
* Add missing build-html.scm file.David Thompson2023-05-241-0/+78
* Move pixbuf module to (chickadee graphics ...) namespace.David Thompson2023-05-247-7/+7
* todo: Mark window resize hook item as done.David Thompson2023-05-241-2/+2
* Add TODO item.David Thompson2023-05-221-0/+5
* graphics: buffer: Reduce closure allocation.David Thompson2023-05-161-8/+8
* graphics: shader: Reduce closure allocation.David Thompson2023-05-161-51/+55
* graphics: engine: Work around closure allocation issue.David Thompson2023-05-131-2/+9
* graphics: texture: Fix initialization when no pixel data is provided.David Thompson2023-05-131-6/+5
* Allow textures to be built with raw bytevectors or nothing.David Thompson2023-05-133-27/+75
* Add window event handlers to run-game.David Thompson2023-05-132-18/+124
* Switch to Guile's built-in high resolution timer.David Thompson2023-05-031-2/+2
* Finish Apache 2.0 relicense.David Thompson2023-05-033-677/+205
* graphics: shader: Extract sampler? procedure.David Thompson2023-05-031-2/+5
* graphics: engine: Remove keyword arg for graphics-engine-commit!David Thompson2023-05-031-2/+2
* graphics: buffer: Remove keyword args from apply-vertex-attribute.David Thompson2023-05-021-4/+4
* graphics: engine: Remove dynamic-wind from with-graphics-state.David Thompson2023-05-021-7/+5
* graphics: buffer: Replace use of match on symbols with case.David Thompson2023-05-011-57/+59
* graphics: buffer: Remove unused apply-buffer procedure.David Thompson2023-05-011-4/+0
* graphics: buffer: Remove keyword arguments from render-vertices.David Thompson2023-05-012-4/+4
* graphics: buffer: Style improvement for record type printer.David Thompson2023-05-011-10/+11
* Cache bytevectors for streaming buffers to reduce GC.David Thompson2023-05-011-9/+33
* Further reduce garbage generated by graphics state management.David Thompson2023-05-011-19/+20
* Reduce garbage generated by graphics state management.David Thompson2023-04-291-60/+36
* graphics: framebuffer: Clear viewport in with-framebuffer form.David Thompson2023-04-281-2/+3