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* | guix: Build against the latest release of Guile 3. | David Thompson | 2021-01-30 | 1 | -1/+1 | |
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* | graphics: engine: Fix yet another finalizer issue. | David Thompson | 2021-01-26 | 1 | -1/+1 | |
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* | graphics: engine: Attempt to fix finalizers again. | David Thompson | 2021-01-26 | 1 | -7/+7 | |
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* | graphics: engine: Fix graphics-engine-reap! | David Thompson | 2021-01-26 | 1 | -3/+4 | |
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* | graphics: engine: Remove unused fields. | David Thompson | 2021-01-26 | 1 | -7/+2 | |
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* | graphics: Rewrite rendering engine. | David Thompson | 2021-01-26 | 31 | -1192/+1121 | |
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* | graphics: texture: Fix typo in docstring. | David Thompson | 2021-01-20 | 1 | -1/+1 | |
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* | graphics: texture: Get rid of some magic numbers. | David Thompson | 2021-01-20 | 1 | -5/+5 | |
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* | graphics: gpu: Move guardian to <gpu> structure. | David Thompson | 2021-01-20 | 2 | -22/+20 | |
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* | graphics: texture: Default to nearest neighbor scaling in make-texture. | David Thompson | 2020-12-16 | 1 | -2/+2 | |
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* | graphics: font: Fix artifacts when scaling fonts. | David Thompson | 2020-12-16 | 1 | -2/+4 | |
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* | math: matrix: Add procedures to extract translation from 4x4 matrix. | David Thompson | 2020-12-16 | 1 | -1/+13 | |
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* | math: matrix: Rename transform! to matrix4-transform! | David Thompson | 2020-12-16 | 3 | -17/+17 | |
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* | doc: Fix explanation of time argument in run-game*. | David Thompson | 2020-12-16 | 1 | -2/+2 | |
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* | game-loop: Sleep after rendering a frame, not after update. | David Thompson | 2020-12-15 | 1 | -7/+7 | |
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* | Switch to high resolution timer. | David Thompson | 2020-12-15 | 7 | -13/+13 | |
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* | guix: Update guile-sdl2 commit. | David Thompson | 2020-12-15 | 1 | -2/+2 | |
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* | graphics: buffer: Remove unused buffer view procedures. | David Thompson | 2020-12-09 | 1 | -103/+0 | |
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* | graphics: particles: Use dynamic geometry type. | David Thompson | 2020-12-09 | 1 | -83/+49 | |
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* | graphics: sprite: Use dynamic geometry type. | David Thompson | 2020-12-09 | 2 | -198/+86 | |
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* | graphics: path: Use dynamic geometry type. | David Thompson | 2020-12-09 | 1 | -245/+122 | |
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* | graphics: buffer: Add dynamic geometry type. | David Thompson | 2020-12-09 | 2 | -27/+432 | |
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* | doc: Reorganize graphics section. | David Thompson | 2020-12-05 | 1 | -250/+250 | |
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* | doc: Fix typo in procedure name. | David Thompson | 2020-12-05 | 1 | -1/+1 | |
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* | doc: Document 3x3 matrices. | David Thompson | 2020-12-05 | 1 | -1/+83 | |
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* | doc: Move grid subsection to end of math section. | David Thompson | 2020-12-05 | 1 | -107/+112 | |
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* | doc: Remove subsections for performance notes. | David Thompson | 2020-12-05 | 1 | -2/+2 | |
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* | make: Include run-example script in release tarballs. | David Thompson | 2020-12-05 | 1 | -0/+1 | |
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* | Update to new guile-sdl2 API. | David Thompson | 2020-12-05 | 2 | -12/+12 | |
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* | Bump version to 0.6.0.v0.6.0 | David Thompson | 2020-11-19 | 1 | -1/+1 | |
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* | Update .dir-locals.el. | David Thompson | 2020-11-19 | 1 | -8/+16 | |
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* | Makefile: Update publish target. | David Thompson | 2020-11-19 | 1 | -1/+1 | |
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* | Revert "Do not auto-compile example files before running them." | David Thompson | 2020-11-19 | 1 | -1/+1 | |
| | | | | | | | This reverts commit 0a13a8e9760091031986fe3a429645113dd038b1. This was causing examples to perform horribly due to the compiler not being active. The sprite batch example in particular took a huge hit. | |||||
* | graphics: Add polygon and cull face modes to render context. | David Thompson | 2020-11-19 | 6 | -13/+153 | |
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* | graphics: path: Allow model-view matrix to be applied to rendered path. | David Thompson | 2020-11-19 | 1 | -8/+17 | |
| | | | | | | | | | Every other type of rendering operation supports this, so paths should be no different. This type of transformation, unlike a transformation applied at the canvas or painter level, can cause a non-smooth output the matrix scales the result since it's transforming the geometry as-is rather than building new geometry with all path points transformed. | |||||
* | Update game controller database file. | David Thompson | 2020-11-19 | 1 | -3/+17 | |
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* | graphics: path: Fix bad syntax in fragment shader in GLSL 1.2. | David Thompson | 2020-11-19 | 1 | -2/+2 | |
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* | graphics: path: Fix bug where blend mode wasn't set during fills. | David Thompson | 2020-11-19 | 1 | -0/+1 | |
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* | examples: grid: Update to use path module instead of deleted shapes module. | David Thompson | 2020-11-19 | 1 | -31/+63 | |
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* | math: grid: Add grid-cell-fold and grid-item-fold procedures. | David Thompson | 2020-11-19 | 1 | -1/+15 | |
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* | graphics: particles: Make shader compatible with GLSL 1.2. | David Thompson | 2020-11-19 | 1 | -1/+1 | |
| | | | | Hopefully, that is. | |||||
* | examples: Delete obsolete lines example. | David Thompson | 2020-11-18 | 1 | -28/+0 | |
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* | graphics: tiled: Remove region argument from draw-tile-map. | David Thompson | 2020-11-18 | 2 | -30/+13 | |
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* | Fallback to no multisampling if window creation fails. | David Thompson | 2020-11-18 | 1 | -19/+45 | |
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* | examples: Replace calls to sdl-ticks with elapsed-time. | David Thompson | 2020-11-18 | 2 | -8/+7 | |
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* | graphics: buffer: Fix silly error in render-vertices/instanced. | David Thompson | 2020-11-18 | 1 | -1/+1 | |
| | | | | | Used 'when' when I meant to use 'if' and therefore both branches of what should have been a conditional were executed. :( | |||||
* | math: quaternion: Remove calls to deleted square procedure. | David Thompson | 2020-11-18 | 1 | -5/+5 | |
| | | | | Oops. | |||||
* | render: Add vector path rendering module. | David Thompson | 2020-11-18 | 6 | -60/+1991 | |
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* | graphics: Delete shapes module. | David Thompson | 2020-11-16 | 2 | -437/+0 | |
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* | examples: tiled: Add smooth scrolling with arrow keys. | David Thompson | 2020-11-16 | 1 | -13/+52 | |
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