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-rw-r--r--chickadee/graphics/font.scm7
1 files changed, 3 insertions, 4 deletions
diff --git a/chickadee/graphics/font.scm b/chickadee/graphics/font.scm
index d022e86..c282c66 100644
--- a/chickadee/graphics/font.scm
+++ b/chickadee/graphics/font.scm
@@ -1,5 +1,5 @@
;;; Chickadee Game Toolkit
-;;; Copyright © 2017, 2020 David Thompson <davet@gnu.org>
+;;; Copyright © 2017, 2020, 2021 David Thompson <davet@gnu.org>
;;;
;;; Chickadee is free software: you can redistribute it and/or modify
;;; it under the terms of the GNU General Public License as published
@@ -37,9 +37,8 @@
#:use-module (chickadee math matrix)
#:use-module (chickadee math rect)
#:use-module (chickadee math vector)
- #:use-module (chickadee graphics)
#:use-module (chickadee graphics color)
- #:use-module (chickadee graphics gpu)
+ #:use-module (chickadee graphics engine)
#:use-module (chickadee graphics shader)
#:use-module (chickadee graphics sprite)
#:use-module (chickadee graphics texture)
@@ -109,7 +108,7 @@ display it at POINT-SIZE. By default, the ASCII character is used."
(chars (make-hash-table))
(kernings (make-hash-table))
(batches (make-hash-table))
- (texture-size (min (gpu-max-texture-size (current-gpu)) 2048)))
+ (texture-size (min (graphics-engine-max-texture-size) 2048)))
;; TODO: Use actual screen DPI.
(set-char-size! face (* point-size 64) 0 96 96)
(let ((glyph (face-glyph-slot face))