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-rw-r--r--chickadee/graphics/sprite.scm13
-rw-r--r--doc/api.texi11
2 files changed, 14 insertions, 10 deletions
diff --git a/chickadee/graphics/sprite.scm b/chickadee/graphics/sprite.scm
index 3a30d49..327db67 100644
--- a/chickadee/graphics/sprite.scm
+++ b/chickadee/graphics/sprite.scm
@@ -142,16 +142,18 @@ void main (void) {
(define %null-vec2 (vec2 0.0 0.0))
(define %default-scale (vec2 1.0 1.0))
+(define %default-shear (vec2 0.0 0.0))
(define* (draw-sprite texture
position
#:key
- (tint white)
+ (blend-mode blend:alpha)
(origin %null-vec2)
- (scale %default-scale)
+ (rect (texture-gl-rect texture))
(rotation 0.0)
- (blend-mode blend:alpha)
- (rect (texture-gl-rect texture)))
+ (scale %default-scale)
+ (shear %default-shear)
+ (tint white))
"Draw TEXTURE at POSITION.
Optionally, other transformations may be applied to the sprite.
@@ -169,7 +171,8 @@ BLEND-MODE."
#:origin origin
#:position position
#:rotation rotation
- #:scale scale)
+ #:scale scale
+ #:shear shear)
(draw-sprite* texture rect matrix
#:tint tint
#:blend-mode blend-mode)))
diff --git a/doc/api.texi b/doc/api.texi
index 469c5d7..65a7020 100644
--- a/doc/api.texi
+++ b/doc/api.texi
@@ -1836,16 +1836,17 @@ interface for working with sprites. Bitmaps are stored in textures
@code{draw-sprite} procedure.
@deffn {Procedure} draw-sprite texture position @
- [#:tint white] [#:origin] [#:scale] [#:rotation] [#:blend-mode] @
- [#:rect]
+ [#:blend-mode] [#:origin] [#:rect] [#:rotation] [#:scale] @
+ [#:shear] [#:tint white]
Draw @var{texture} at @var{position}.
Optionally, other transformations may be applied to the sprite.
@var{rotation} specifies the angle to rotate the sprite, in radians.
-@var{scale} specifies the scaling factor as a 2D vector. All
-transformations are applied relative to @var{origin}, a 2D vector,
-which defaults to the lower-left corner.
+@var{scale} specifies the scaling factor as a 2D vector. @var{shear}
+specifies the shearing factor as a 2D vector. All transformations are
+applied relative to @var{origin}, a 2D vector, which defaults to the
+lower-left corner.
@var{tint} specifies the color to multiply against all the sprite's
pixels. By default white is used, which does no tinting at all.