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-rw-r--r--TODO.org8
-rw-r--r--doc/chickadee.texi9
2 files changed, 13 insertions, 4 deletions
diff --git a/TODO.org b/TODO.org
index 78488a8..4dca8f8 100644
--- a/TODO.org
+++ b/TODO.org
@@ -6,10 +6,6 @@ doesn't mean anything to users. Also, make sure the docs explain why
you need to clear first. Consider renaming =sprite-batch-clear!= to
=sprite-batch-begin!= while you're at it. Explain the difference
between capacity and size.
-** TODO [#A] Mention (chickadee-user) module in 'chickadee play' docs
-When you connect to the REPL server, it's in (guile-user) but there's
-nothing telling the user to switch to the right default place. Can we
-make the REPL automatically go to the right module?
** TODO [#A] Remove allocations in hot code paths
- [ ] hash-for-each causes closure allocation in at least the shader,
text, and audio modules
@@ -119,6 +115,10 @@ naive way that does not use physically-based equations.
** TODO [#C] Right-to-left text rendering
** TODO [#C] Top-to-bottom text rendering
** TODO [#C] Octree spatial partitioning
+** DONE [#A] Mention (chickadee-user) module in 'chickadee play' docs
+When you connect to the REPL server, it's in (guile-user) but there's
+nothing telling the user to switch to the right default place. Can we
+make the REPL automatically go to the right module?
** DONE [#A] Improve window resizing support
For example, there's no user hook to handle a resize event.
** DONE [#A] Images that can be rendered in Geiser REPL
diff --git a/doc/chickadee.texi b/doc/chickadee.texi
index 7c7e469..2c22744 100644
--- a/doc/chickadee.texi
+++ b/doc/chickadee.texi
@@ -284,6 +284,15 @@ Geiser} extension for Emacs is by far the best way to develop at the
REPL with Guile. Use @code{M-x connect-to-guile} to connect to the
REPL server.
+Note that the REPL server defaults to the @code{(guile-user)} module,
+so you will first need to switch to the @code{(chickadee-user)} module
+like so:
+
+@example
+scheme@(guile-user)> ,module (chickadee-user)
+scheme@(chickadee-user)>
+@end example
+
@item --language=@var{language}
Process the input program using @var{language}, the identifier of a