diff options
author | David Thompson <dthompson2@worcester.edu> | 2018-09-02 22:12:27 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2018-09-02 22:21:49 -0400 |
commit | 7c5135bfa7e568f5ffe3c7feb53b0a8ea7cbe475 (patch) | |
tree | 4a45190e5de8b903cc77eccd4a0eee34d8c29134 /examples | |
parent | e7bb72c94d4d20921a421dbc25be6bcf7eeabf67 (diff) |
math: Add grid module.
* chickadee/math/grid.scm: New file.
* examples/grid.scm: New file.
* Makefile.am (SOURCES): Add grid module.
(EXTRA_DIST): Add grid example.
Diffstat (limited to 'examples')
-rw-r--r-- | examples/grid.scm | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/examples/grid.scm b/examples/grid.scm new file mode 100644 index 0000000..39ad50e --- /dev/null +++ b/examples/grid.scm @@ -0,0 +1,87 @@ +(use-modules (chickadee) + (chickadee math grid) + (chickadee math vector) + (chickadee math rect) + (chickadee render) + (chickadee render color) + (chickadee render font) + (chickadee render shapes) + (chickadee render sprite) + (chickadee sdl) + (sdl2 input keyboard)) + +(define font #f) +(define grid (make-grid)) +(define item-color (make-color 0.7 0.0 0.0 0.5)) +(define cell-color (make-color 0.0 0.7 0.0 0.2)) +(define player-color (make-color 0.0 0.0 0.7 0.8)) +(define player-pos #v(32.0 32.0)) +(define player-speed 2) +(define player-velocity #v(0.0 0.0)) + +(define (load) + (set! font (load-font "fonts/good_neighbors_starling.xml")) + (grid-add grid 'wall-left 0 0 32 480) + (grid-add grid 'wall-top 32 448 576 32) + (grid-add grid 'wall-right 608 0 32 480) + (grid-add grid 'wall-bottom 32 0 576 32) + (grid-add grid 'box-1 100 100 100 50) + (grid-add grid 'box-2 300 300 50 100) + (grid-add grid 'box-3 350 150 200 75) + (grid-add grid 'box-4 150 140 130 75) + (grid-add grid 'player (vec2-x player-pos) (vec2-y player-pos) 32 32)) + +(define (update dt) + (set-vec2-x! player-velocity 0.0) + (set-vec2-y! player-velocity 0.0) + (when (key-pressed? 'up) + (set-vec2-y! player-velocity player-speed)) + (when (key-pressed? 'down) + (set-vec2-y! player-velocity (- player-speed))) + (when (key-pressed? 'right) + (set-vec2-x! player-velocity player-speed)) + (when (key-pressed? 'left) + (set-vec2-x! player-velocity (- player-speed))) + (vec2-add! player-pos player-velocity) + (grid-move grid 'player player-pos + (lambda (a b) + (if (eq? a 'player) + slide + #f)))) + +(define %cell-rect + (make-rect 0.0 0.0 (grid-cell-size grid) (grid-cell-size grid))) +(define %cell-count-pos + #v(0.0 0.0)) + +(define number->string* + (let ((cache (make-hash-table))) + (lambda (n) + (or (hashv-ref cache n) + (begin + (let ((s (number->string n))) + (hashv-set! cache n s) + s)))))) + +(define (draw alpha) + (with-blend-mode 'alpha + (let ((size (grid-cell-size grid))) + (for-each-cell (lambda (cell x y) + (set-rect-x! %cell-rect (* x size)) + (set-rect-y! %cell-rect (* y size)) + (draw-filled-rect %cell-rect cell-color)) + grid) + (with-batched-sprites + (for-each-cell (lambda (cell x y) + (set-vec2-x! %cell-count-pos (+ (* x size) (/ size 2))) + (set-vec2-y! %cell-count-pos (+ (* y size) (/ size 2))) + (draw-text font (number->string* (cell-count cell)) + %cell-count-pos)) + grid))) + (for-each-item (lambda (item rect) + (if (eq? item 'player) + (draw-filled-rect rect player-color) + (draw-filled-rect rect item-color))) + grid))) + +(run-game/sdl #:load load #:draw draw #:update update) |