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author | David Thompson <dthompson2@worcester.edu> | 2023-09-01 09:00:01 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2023-11-08 21:35:34 -0500 |
commit | 1425a0dc73f7fa37612b7a82f090e9b10ddebf25 (patch) | |
tree | 97de459a6b021c7abb04944cdde512efe5909bd4 /examples/text.scm | |
parent | d969c19756227899b39967989fa971fa3452e872 (diff) |
First pass of rendering engine rewrite.
The (chickadee graphics gpu) module now handles most of the low-level
OpenGL object creation/deletion/binding. The (chickadee graphics
engine) module handles the with-graphics-state stuff via a render
context object. There's lots of stuff that isn't great, but it's the
first step towards a graphics backend agnostic rendering layer.
Diffstat (limited to 'examples/text.scm')
-rw-r--r-- | examples/text.scm | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/examples/text.scm b/examples/text.scm index be79edc..81e4021 100644 --- a/examples/text.scm +++ b/examples/text.scm @@ -7,7 +7,7 @@ (define avg-frame-time 16.0) (define stats-text "") (define stats-position (vec2 4.0 704.0)) -(define position (vec2 140.0 0.0)) +(define position (vec2 140.0 240.0)) (define text "The quick brown fox jumps over the lazy dog.\nFive hexing wizard bots jump quickly.") (define (stats-message) @@ -40,6 +40,4 @@ #:key-press key-press #:load load #:update update - #:window-title "text rendering" - #:window-width 1280 - #:window-height 720) + #:window-title "text rendering") |