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authorDavid Thompson <dthompson2@worcester.edu>2023-09-01 09:00:01 -0400
committerDavid Thompson <dthompson2@worcester.edu>2023-11-08 21:35:34 -0500
commit1425a0dc73f7fa37612b7a82f090e9b10ddebf25 (patch)
tree97de459a6b021c7abb04944cdde512efe5909bd4 /examples/path.scm
parentd969c19756227899b39967989fa971fa3452e872 (diff)
First pass of rendering engine rewrite.
The (chickadee graphics gpu) module now handles most of the low-level OpenGL object creation/deletion/binding. The (chickadee graphics engine) module handles the with-graphics-state stuff via a render context object. There's lots of stuff that isn't great, but it's the first step towards a graphics backend agnostic rendering layer.
Diffstat (limited to 'examples/path.scm')
-rw-r--r--examples/path.scm3
1 files changed, 2 insertions, 1 deletions
diff --git a/examples/path.scm b/examples/path.scm
index 44cabdb..ef9bf8f 100644
--- a/examples/path.scm
+++ b/examples/path.scm
@@ -4,7 +4,8 @@
(chickadee graphics text)
(chickadee math)
(chickadee math vector)
- (chickadee scripting))
+ (chickadee scripting)
+ (ice-9 format))
(set! *random-state* (random-state-from-platform))