From 1425a0dc73f7fa37612b7a82f090e9b10ddebf25 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Fri, 1 Sep 2023 09:00:01 -0400 Subject: First pass of rendering engine rewrite. The (chickadee graphics gpu) module now handles most of the low-level OpenGL object creation/deletion/binding. The (chickadee graphics engine) module handles the with-graphics-state stuff via a render context object. There's lots of stuff that isn't great, but it's the first step towards a graphics backend agnostic rendering layer. --- examples/path.scm | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'examples/path.scm') diff --git a/examples/path.scm b/examples/path.scm index 44cabdb..ef9bf8f 100644 --- a/examples/path.scm +++ b/examples/path.scm @@ -4,7 +4,8 @@ (chickadee graphics text) (chickadee math) (chickadee math vector) - (chickadee scripting)) + (chickadee scripting) + (ice-9 format)) (set! *random-state* (random-state-from-platform)) -- cgit v1.2.3