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authorDavid Thompson <dthompson2@worcester.edu>2019-05-10 08:34:53 -0400
committerDavid Thompson <dthompson2@worcester.edu>2019-05-12 11:38:43 -0400
commit34975b307a85cbb34b040b8a0c6a0f9104b4c331 (patch)
tree26e27980c64491026eaa1d1d51af9c861d5f7102 /examples/particles.scm
parentdd1ccc8afc8ec0411ac636f542fd4bb8d4d242af (diff)
render: sprite: Rewrite sprite batching API.
This new version performs better and has a better API. It closely resembles Love2D's sprite batch API. * chickadee/render/sprite.scm (with-batched-sprites, sprite-batch-reset!, sprite-batch-begin!, draw-sprite-batched, *batch?*, %batch): Delete. (draw-sprite-unbatched): Rename to 'draw-sprite*'. (<sprite-batch>)[index-buffer, position-buffer, texture-buffer]: Delete fields. [vertex-buffer]: New field. (init-sprite-batch, double-sprite-batch-size!, sprite-batch-add!, sprite-batch-flush!): Rewrite. (make-sprite-batch): Add 'capacity' and 'blend-mode' arguments. (draw-sprite-batch): New procedure. (draw-nine-patch*): Stop using sprite batches for now. * chickadee/render/font.scm: (<font>)[sprite-batches]: New field. (load-tile-font, load-font): Create a sprite batch for each texture loaded. (draw-text*): Use sprite batches. * chickadee/render/tiled.scm: (<tile>)[batch]: New field. (<tileset>)[batch]: New field. (load-tile-map): Create a sprite batch for each tileset. (draw-tile-layer): Use new sprite batch API. (draw-tile-map*): Remove reference to deleted macro.
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