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author | David Thompson <dthompson2@worcester.edu> | 2021-05-14 21:25:12 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2021-05-14 21:32:11 -0400 |
commit | 21e52beb2937d0aee8894d318104d7de6ae31c31 (patch) | |
tree | 6156e2e557467d3216a278f66fa14958a0528c95 /data/shaders | |
parent | 193f9be3e18cd824316d4f44b8199cb3f86c4a65 (diff) |
graphics: pbr: Fix missing semicolon in fragment shader.
Diffstat (limited to 'data/shaders')
-rw-r--r-- | data/shaders/pbr-frag.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/data/shaders/pbr-frag.glsl b/data/shaders/pbr-frag.glsl index 36545d3..e2841fe 100644 --- a/data/shaders/pbr-frag.glsl +++ b/data/shaders/pbr-frag.glsl @@ -33,7 +33,7 @@ struct Light { attribute vec3 fragWorldPos; attribute vec3 fragNormal; attribute vec2 fragTexcoord0; -attribute vec2 fragTexcoord1 +attribute vec2 fragTexcoord1; attribute vec4 fragColor0; #else in vec3 fragWorldPos; |