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authorDavid Thompson <dthompson2@worcester.edu>2021-08-27 16:07:38 -0400
committerDavid Thompson <dthompson2@worcester.edu>2021-08-27 16:09:23 -0400
commit9b5d364add330fc18100491bf3c57316a27183f5 (patch)
tree7799b4b8ae3224a4bdd6e4ec82db796a12b4d5c7 /data/shaders/path-fill-frag.glsl
parent9b6c5e3ba42eace457ce96600fecd31109e976ab (diff)
graphics: path: Separate fill/stroke into different shaders.
Diffstat (limited to 'data/shaders/path-fill-frag.glsl')
-rw-r--r--data/shaders/path-fill-frag.glsl17
1 files changed, 17 insertions, 0 deletions
diff --git a/data/shaders/path-fill-frag.glsl b/data/shaders/path-fill-frag.glsl
new file mode 100644
index 0000000..3af191f
--- /dev/null
+++ b/data/shaders/path-fill-frag.glsl
@@ -0,0 +1,17 @@
+// -*- mode: c -*-
+
+#ifdef GLSL330
+out vec4 fragColor;
+#else
+#define fragColor gl_FragColor
+#endif
+
+uniform vec4 color;
+
+void main(void) {
+ if (color.a <= 0.0) {
+ discard;
+ }
+
+ fragColor = color;
+}