diff options
author | David Thompson <dthompson2@worcester.edu> | 2023-09-01 09:00:01 -0400 |
---|---|---|
committer | David Thompson <dthompson2@worcester.edu> | 2023-11-08 21:35:34 -0500 |
commit | 1425a0dc73f7fa37612b7a82f090e9b10ddebf25 (patch) | |
tree | 97de459a6b021c7abb04944cdde512efe5909bd4 /Makefile.am | |
parent | d969c19756227899b39967989fa971fa3452e872 (diff) |
First pass of rendering engine rewrite.
The (chickadee graphics gpu) module now handles most of the low-level
OpenGL object creation/deletion/binding. The (chickadee graphics
engine) module handles the with-graphics-state stuff via a render
context object. There's lots of stuff that isn't great, but it's the
first step towards a graphics backend agnostic rendering layer.
Diffstat (limited to 'Makefile.am')
-rw-r--r-- | Makefile.am | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/Makefile.am b/Makefile.am index a0bf9dd..09eff46 100644 --- a/Makefile.am +++ b/Makefile.am @@ -70,11 +70,6 @@ SOURCES = \ chickadee/graphics/gpu.scm \ chickadee/graphics/engine.scm \ chickadee/graphics/color.scm \ - chickadee/graphics/blend.scm \ - chickadee/graphics/polygon.scm \ - chickadee/graphics/depth.scm \ - chickadee/graphics/stencil.scm \ - chickadee/graphics/multisample.scm \ chickadee/graphics/buffer.scm \ chickadee/graphics/pixbuf.scm \ chickadee/graphics/texture.scm \ |