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authorDavid Thompson <dthompson2@worcester.edu>2023-09-01 09:00:01 -0400
committerDavid Thompson <dthompson2@worcester.edu>2023-11-08 21:35:34 -0500
commit1425a0dc73f7fa37612b7a82f090e9b10ddebf25 (patch)
tree97de459a6b021c7abb04944cdde512efe5909bd4 /Makefile.am
parentd969c19756227899b39967989fa971fa3452e872 (diff)
First pass of rendering engine rewrite.
The (chickadee graphics gpu) module now handles most of the low-level OpenGL object creation/deletion/binding. The (chickadee graphics engine) module handles the with-graphics-state stuff via a render context object. There's lots of stuff that isn't great, but it's the first step towards a graphics backend agnostic rendering layer.
Diffstat (limited to 'Makefile.am')
-rw-r--r--Makefile.am5
1 files changed, 0 insertions, 5 deletions
diff --git a/Makefile.am b/Makefile.am
index a0bf9dd..09eff46 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -70,11 +70,6 @@ SOURCES = \
chickadee/graphics/gpu.scm \
chickadee/graphics/engine.scm \
chickadee/graphics/color.scm \
- chickadee/graphics/blend.scm \
- chickadee/graphics/polygon.scm \
- chickadee/graphics/depth.scm \
- chickadee/graphics/stencil.scm \
- chickadee/graphics/multisample.scm \
chickadee/graphics/buffer.scm \
chickadee/graphics/pixbuf.scm \
chickadee/graphics/texture.scm \