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authorDavid Thompson <dthompson2@worcester.edu>2024-06-14 12:02:39 -0400
committerDavid Thompson <dthompson2@worcester.edu>2024-06-14 12:02:39 -0400
commit41e7e7152a66f40f3a23439fb0ea4b2b03acbf1c (patch)
tree00929a0aec3279d580254627de36297f2f75f474
parentf31dd55460214cbde4d67b7f774bece4faa313c7 (diff)
Fix some doc typos that daviwil found live on stream.
Only slightly embarrassing!
-rw-r--r--doc/api.texi6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/api.texi b/doc/api.texi
index 50ce301..5c598c2 100644
--- a/doc/api.texi
+++ b/doc/api.texi
@@ -84,7 +84,7 @@ argument known as the @code{alpha} value. See the documentation for
the game window. The default behavior is to exit the game.
@item
-@var{key-press}: Called with four arguments when a key is pressed on
+@var{key-press}: Called with three arguments when a key is pressed on
the keyboard:
@enumerate
@@ -349,7 +349,7 @@ Desktop environments use the top-left corner as the origin rather than
the bottom-left like Chickadee does, hence the discrepancy here.
@item
-@var{window-resize}: Called with zero arguments when the window is
+@var{window-resize}: Called with two arguments when the window is
resized.
@enumerate
@@ -418,7 +418,7 @@ perform game initialization.
@item
@var{update}: Called @var{update-hz} times per second to advance the
game simulation. This procedure is called with a single argument: The
-amount of time that has passed since the last update, in milliseconds.
+amount of time that has passed since the last update.
@item
@var{render}: Called each iteration of the loop to render the game to
the desired output device. This procedure is called with a single