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authorDavid Thompson <dthompson2@worcester.edu>2021-09-27 17:00:40 -0400
committerDavid Thompson <dthompson2@worcester.edu>2021-09-28 08:02:39 -0400
commit23bf499afdb6c241a3c6d6f972710bfe4fc56594 (patch)
treeaf241912bd152ab30ba2f5669ad27a35bfedaf7f
parent669624a8043710a2ed563d1324eb079cf5f05db6 (diff)
graphics: Enable nvidia cube map extension in shaders that use samplerCube.
-rw-r--r--data/shaders/pbr-frag.glsl1
-rw-r--r--data/shaders/phong-frag.glsl1
-rw-r--r--data/shaders/skybox-frag.glsl1
3 files changed, 3 insertions, 0 deletions
diff --git a/data/shaders/pbr-frag.glsl b/data/shaders/pbr-frag.glsl
index 95986a4..a211096 100644
--- a/data/shaders/pbr-frag.glsl
+++ b/data/shaders/pbr-frag.glsl
@@ -1,4 +1,5 @@
// -*- mode: c -*-
+#extension GL_NV_shadow_samplers_cube : enable
struct Material {
vec3 baseColorFactor;
diff --git a/data/shaders/phong-frag.glsl b/data/shaders/phong-frag.glsl
index 979869e..c1a19c1 100644
--- a/data/shaders/phong-frag.glsl
+++ b/data/shaders/phong-frag.glsl
@@ -1,4 +1,5 @@
// -*- mode: c -*-
+#extension GL_NV_shadow_samplers_cube : enable
struct Material {
vec3 ambient;
diff --git a/data/shaders/skybox-frag.glsl b/data/shaders/skybox-frag.glsl
index b388828..5556093 100644
--- a/data/shaders/skybox-frag.glsl
+++ b/data/shaders/skybox-frag.glsl
@@ -1,4 +1,5 @@
// -*- mode: c -*-
+#extension GL_NV_shadow_samplers_cube : enable
#ifdef GLSL120
varying vec3 fragDir;