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authorDavid Thompson <dthompson2@worcester.edu>2018-12-11 17:47:36 -0500
committerDavid Thompson <dthompson2@worcester.edu>2018-12-11 17:47:36 -0500
commit69a0cbdcb74da2511b53e0faa69bcf6eb2bb9fb2 (patch)
treede8830535687a219091735e84b7958424e6c0060
parente777b012cb1fe58b55779af6464cac860d78ae96 (diff)
render: shader: Change shader variable naming convention to camel case.
-rw-r--r--chickadee/render/sprite.scm10
1 files changed, 5 insertions, 5 deletions
diff --git a/chickadee/render/sprite.scm b/chickadee/render/sprite.scm
index d8ef363..0f6419c 100644
--- a/chickadee/render/sprite.scm
+++ b/chickadee/render/sprite.scm
@@ -41,22 +41,22 @@
in vec2 position;
in vec2 tex;
-out vec2 frag_tex;
+out vec2 fragTex;
uniform mat4 mvp;
void main(void) {
- frag_tex = tex;
+ fragTex = tex;
gl_Position = mvp * vec4(position.xy, 0.0, 1.0);
}
"
"
#version 130
-in vec2 frag_tex;
-uniform sampler2D color_texture;
+in vec2 fragTex;
+uniform sampler2D colorTexture;
void main (void) {
- gl_FragColor = texture2D(color_texture, frag_tex);
+ gl_FragColor = texture2D(colorTexture, fragTex);
}
")))