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authorDavid Thompson <dthompson2@worcester.edu>2019-11-05 20:27:28 -0500
committerDavid Thompson <dthompson2@worcester.edu>2019-11-05 20:27:28 -0500
commit3cd5be71054fae67705c306726b65631c13b7634 (patch)
tree591956b94196dcde9f3e8227e799715dd558c72e
parentab7c8acfd6344668c6605321e03082dc53c8a4d2 (diff)
render: phong: Fix error in shader.
Wrong boolean value was being checked for specular map.
-rw-r--r--chickadee/render/phong.scm2
1 files changed, 1 insertions, 1 deletions
diff --git a/chickadee/render/phong.scm b/chickadee/render/phong.scm
index cb649de..a07f682 100644
--- a/chickadee/render/phong.scm
+++ b/chickadee/render/phong.scm
@@ -182,7 +182,7 @@ void main() {
} else {
baseDiffuseColor = vec3(1.0, 1.0, 1.0);
}
- if(material.useDiffuseMap) {
+ if(material.useSpecularMap) {
baseSpecularColor = texture2D(material.specularMap, fragTex).xyz;
} else {
baseSpecularColor = vec3(1.0, 1.0, 1.0);