From 3cd5be71054fae67705c306726b65631c13b7634 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Tue, 5 Nov 2019 20:27:28 -0500 Subject: render: phong: Fix error in shader. Wrong boolean value was being checked for specular map. --- chickadee/render/phong.scm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/chickadee/render/phong.scm b/chickadee/render/phong.scm index cb649de..a07f682 100644 --- a/chickadee/render/phong.scm +++ b/chickadee/render/phong.scm @@ -182,7 +182,7 @@ void main() { } else { baseDiffuseColor = vec3(1.0, 1.0, 1.0); } - if(material.useDiffuseMap) { + if(material.useSpecularMap) { baseSpecularColor = texture2D(material.specularMap, fragTex).xyz; } else { baseSpecularColor = vec3(1.0, 1.0, 1.0); -- cgit v1.2.3