summaryrefslogtreecommitdiff
path: root/posts/2020-04-07-guile-sdl2-0.5.0-released.md
blob: 1b33ca8dfaf055723a31c5db3a273a78cef933f4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
title: Guile-SDL2 0.5.0 released
date: 2020-04-07 17:00:00
tags: guile, gamedev, guile-sdl2, release
summary: Guile-SDL2 0.5.0 has been released
---

I'm happy to announce that Guile-SDL2 0.5.0 has been released!
Guile-SDL2 provides Guile Scheme bindings for the SDL2 C shared
library. The bindings are written in pure Scheme using Guile's foreign
function interface.

This release features several new bindings:

* SDL_GetTextureColorMod
* SDL_GetTextureAlphaMod
* SDL_RenderDrawRect
* SDL_RenderFillRect
* SDL_SetRenderTarget
* SDL_SetTextureColorMod
* SDL_SetTextureAlphaMod

Thanks to Hugo Hörnquist for contributing these new bindings!

tarball: <https://files.dthompson.us/guile-sdl2/guile-sdl2-0.5.0.tar.gz>

signature: <https://files.dthompson.us/guile-sdl2/guile-sdl2-0.5.0.tar.gz.asc>

See the
[Guile-SDL2 project page](https://dthompson.us/projects/guile-sdl2.html)
for more information.

Bug reports, bug fixes, feature requests, and patches are welcomed.

Happy hacking!