1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
|
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<!-- Copyright (C) 2013, 2014 David Thompson davet@gnu.org
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.3
or any later version published by the Free Software Foundation;
with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
A copy of the license is included in the section entitled "GNU
Free Documentation License".
A copy of the license is also available from the Free Software
Foundation Web site at http://www.gnu.org/licenses/fdl.html.
The document was typeset with
http://www.texinfo.org/ (GNU Texinfo).
-->
<!-- Created by GNU Texinfo 6.0, http://www.gnu.org/software/texinfo/ -->
<head>
<title>Sly: Transforms</title>
<meta name="description" content="Sly: Transforms">
<meta name="keywords" content="Sly: Transforms">
<meta name="resource-type" content="document">
<meta name="distribution" content="global">
<meta name="Generator" content="makeinfo">
<meta charset="UTF-8">
<link href="index.html#Top" rel="start" title="Top">
<link href="Index.html#Index" rel="index" title="Index">
<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
<link href="Math.html#Math" rel="up" title="Math">
<link href="Tweens.html#Tweens" rel="next" title="Tweens">
<link href="Rectangles.html#Rectangles" rel="prev" title="Rectangles">
<style type="text/css">
<!--
a.summary-letter {text-decoration: none}
blockquote.indentedblock {margin-right: 0em}
blockquote.smallindentedblock {margin-right: 0em; font-size: smaller}
blockquote.smallquotation {font-size: smaller}
div.display {margin-left: 3.2em}
div.example {margin-left: 3.2em}
div.lisp {margin-left: 3.2em}
div.smalldisplay {margin-left: 3.2em}
div.smallexample {margin-left: 3.2em}
div.smalllisp {margin-left: 3.2em}
kbd {font-style: oblique}
pre.display {font-family: inherit}
pre.format {font-family: inherit}
pre.menu-comment {font-family: serif}
pre.menu-preformatted {font-family: serif}
pre.smalldisplay {font-family: inherit; font-size: smaller}
pre.smallexample {font-size: smaller}
pre.smallformat {font-family: inherit; font-size: smaller}
pre.smalllisp {font-size: smaller}
span.nocodebreak {white-space: nowrap}
span.nolinebreak {white-space: nowrap}
span.roman {font-family: serif; font-weight: normal}
span.sansserif {font-family: sans-serif; font-weight: normal}
ul.no-bullet {list-style: none}
-->
</style>
</head>
<body lang="en">
<a name="Transforms"></a>
<div class="header">
<p>
Next: <a href="Tweens.html#Tweens" accesskey="n" rel="next">Tweens</a>, Previous: <a href="Rectangles.html#Rectangles" accesskey="p" rel="prev">Rectangles</a>, Up: <a href="Math.html#Math" accesskey="u" rel="up">Math</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
</div>
<hr>
<a name="Transforms-1"></a>
<h4 class="subsection">4.2.3 Transforms</h4>
<div class="example">
<pre class="example">(use-modules (sly math transform))
</pre></div>
<p>Transforms are 4x4 transformation matrices. Matrices are the
fundamental structure for modeling affine transformations such as
translation, rotation, and scaling. Complex transformations are
created by composing many simpler ones with the <code>transform*</code>
procedure.
</p>
<p>It’s a good idea to use transforms in a functional manner by treating
them as immutable. This is made easy because almost every procedure
in this module returns a new transform rather than mutating an
existing one. However, in some cases it is necessary to use mutable
transforms via <code>transform*!</code> for performance reasons.
</p>
<dl>
<dt><a name="index-make_002dtransform"></a>Scheme Procedure: <strong>make-transform</strong> <em><var>aa</var> <var>ab</var> <var>ac</var> <var>ad</var> <var>ba</var> <var>bb</var> <var>bc</var> <var>bd</var> <var>ca</var> <var>cb</var> <var>cc</var> <var>cd</var> <var>da</var> <var>db</var> <var>dc</var> <var>dd</var></em></dt>
<dd><p>Create a new transform initialized with the given 16 values in
column-major format.
</p></dd></dl>
<dl>
<dt><a name="index-null_002dtransform"></a>Scheme Variable: <strong>null-transform</strong></dt>
<dd><p>A transform composed entirely of zeroes.
</p></dd></dl>
<dl>
<dt><a name="index-identity_002dtransform"></a>Scheme Variable: <strong>identity-transform</strong></dt>
<dd><p>The multiplicative identity transform.
</p></dd></dl>
<dl>
<dt><a name="index-transform_003f"></a>Scheme Syntax: <strong>transform?</strong> <em><var>obj</var></em></dt>
<dd><p>Return <code>#t</code> if <var>obj</var> is a transform.
</p></dd></dl>
<dl>
<dt><a name="index-transform_002dmatrix"></a>Scheme Syntax: <strong>transform-matrix</strong> <em><var>transform</var></em></dt>
<dd><p>Return the underlying 4x4 floating point array for <var>transform</var>.
</p></dd></dl>
<dl>
<dt><a name="index-transpose"></a>Scheme Procedure: <strong>transpose</strong> <em><var>transform</var></em></dt>
<dd><p>Return a transform that is the transpose of <var>transform</var>.
</p></dd></dl>
<dl>
<dt><a name="index-transform_002dvector2"></a>Scheme Procedure: <strong>transform-vector2</strong> <em><var>transform</var> <var>v</var></em></dt>
<dd><p>Apply <var>transform</var> to the 2D vector <var>v</var>.
</p></dd></dl>
<dl>
<dt><a name="index-transform_002dposition"></a>Scheme Procedure: <strong>transform-position</strong> <em><var>transform</var></em></dt>
<dd><p>Return a 3D vector containing the positional data stored in
<var>transform</var>.
</p></dd></dl>
<dl>
<dt><a name="index-transform_002b"></a>Scheme Procedure: <strong>transform+</strong> <em>. <var>transforms</var></em></dt>
<dd><p>Return the sum of <var>transforms</var>. Return <code>null-transform</code> if
called without any arguments.
</p></dd></dl>
<dl>
<dt><a name="index-transform_002a"></a>Scheme Procedure: <strong>transform*</strong> <em>. <var>transforms</var></em></dt>
<dd><p>Return the product of <var>transforms</var>. Return identity-transform if
called without any arguments.
</p></dd></dl>
<dl>
<dt><a name="index-transform_002a_0021"></a>Scheme Procedure: <strong>transform*!</strong> <em><var>dest</var> <var>a</var> <var>b</var></em></dt>
<dd><p>Multiply <var>a</var> and <var>b</var>, storing the result in <var>dest</var>.
</p></dd></dl>
<dl>
<dt><a name="index-translate"></a>Scheme Procedure: <strong>translate</strong> <em><var>v</var></em></dt>
<dd><p>Create a new transform that translates by the 2D or 3D vector <var>v</var>.
</p></dd></dl>
<dl>
<dt><a name="index-scale"></a>Scheme Procedure: <strong>scale</strong> <em><var>v</var></em></dt>
<dt><a name="index-scale-1"></a>Scheme Procedure: <strong>scale</strong> <em><var>scalar</var></em></dt>
<dd><p>Create a new transform that scales by the 2D or 3D vector <var>v</var>, or
by <var>scalar</var> to scale evenly in all dimensions.
</p></dd></dl>
<dl>
<dt><a name="index-rotate_002dx"></a>Scheme Procedure: <strong>rotate-x</strong> <em><var>angle</var></em></dt>
<dd><p>Create a new transform that rotates the x axis by <var>angle</var> radians.
</p></dd></dl>
<dl>
<dt><a name="index-rotate_002dy"></a>Scheme Procedure: <strong>rotate-y</strong> <em><var>angle</var></em></dt>
<dd><p>Create a new transform that rotates the y axis by <var>angle</var> radians.
</p></dd></dl>
<dl>
<dt><a name="index-rotate_002dz"></a>Scheme Procedure: <strong>rotate-z</strong> <em><var>angle</var></em></dt>
<dd><p>Create a new transform that rotates the z axis by <var>angle</var> radians.
</p></dd></dl>
<dl>
<dt><a name="index-rotate"></a>Scheme Procedure: <strong>rotate</strong> <em><var>q</var></em></dt>
<dd><p>Convert the quaternion <var>q</var> into a rotation transform.
See <a href="Quaternions.html#Quaternions">Quaternions</a> for more information.
</p></dd></dl>
<p>One of the most common composite transformations is a translation
multiplied by a scale multiplied by a rotation. The
<code>build-transform</code> procedure is a convenience procedure for this
case.
</p>
<dl>
<dt><a name="index-build_002dtransform"></a>Scheme Procedure: <strong>build-transform</strong> <em><var>[#:position=(vector3 0 0 0)] [#:scale=1] [#:rotation=null-quaternion]</var></em></dt>
<dd><p>Build a transform by multiplying the following transforms:
</p>
<ul>
<li> translation by <var>position</var>
</li><li> rotation by <var>rotation</var>
</li><li> scaling by <var>scale</var>
</li></ul>
</dd></dl>
<p>The procedures below are useful for creating projection and view
matrices for cameras. See <a href="Cameras.html#Cameras">Cameras</a> for more details.
</p>
<dl>
<dt><a name="index-orthographic_002dprojection"></a>Scheme Procedure: <strong>orthographic-projection</strong> <em>left right top bottom near far</em></dt>
<dd><p>Create a new transform that represents an orthographic projection for
the vertical clipping plane <var>left</var> and <var>right</var>, the horizontal
clipping plane <var>top</var> and <var>bottom</var>, and the depth clipping
plane <var>near</var> and <var>far</var>.
</p></dd></dl>
<dl>
<dt><a name="index-perspective_002dprojection"></a>Scheme Procedure: <strong>perspective-projection</strong> <em><var>field-of-vision</var> <var>aspect-ratio</var> <var>near</var> <var>far</var></em></dt>
<dd><p>Create a new transform that represents a perspective projection with a
<var>field-of-vision</var> in degrees, the desired <var>aspect-ratio</var>, and
the depth clipping plane <var>near</var> and <var>far</var>.
</p></dd></dl>
<dl>
<dt><a name="index-look_002dat"></a>Scheme Procedure: <strong>look-at</strong> <em><var>eye</var> <var>center</var> [<var>up=(vector3 0 1 0)</var>]</em></dt>
<dd><p>Create a view transform that looks from 3D vector <var>eye</var> at the 3D
vector <var>center</var>, with the 3D vector <var>up</var> indicating which
direction points up.
</p></dd></dl>
<hr>
<div class="header">
<p>
Next: <a href="Tweens.html#Tweens" accesskey="n" rel="next">Tweens</a>, Previous: <a href="Rectangles.html#Rectangles" accesskey="p" rel="prev">Rectangles</a>, Up: <a href="Math.html#Math" accesskey="u" rel="up">Math</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
</div>
</body>
</html>
|