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* Chickadee: (chickadee).     Game programming toolkit for Guile.

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<span id="Window-Manipulation"></span><div class="header">
<p>
Previous: <a href="Input-Devices.html" accesskey="p" rel="prev">Input Devices</a>, Up: <a href="Kernel.html" accesskey="u" rel="up">Kernel</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
</div>
<hr>
<span id="Window-Manipulation-1"></span><h4 class="subsection">5.1.3 Window Manipulation</h4>

<dl>
<dt id="index-current_002dwindow">Procedure: <strong>current-window</strong></dt>
<dd><p>Return the currently active game window.
</p></dd></dl>

<dl>
<dt id="index-window_003f">Procedure: <strong>window?</strong> <em>obj</em></dt>
<dd><p>Return <code>#t</code> if <var>obj</var> is a window object.
</p></dd></dl>

<dl>
<dt id="index-window_002dtitle">Procedure: <strong>window-title</strong> <em>window</em></dt>
<dd><p>Return the title of <var>window</var>.
</p></dd></dl>

<dl>
<dt id="index-window_002dwidth">Procedure: <strong>window-width</strong> <em>window</em></dt>
<dd><p>Return the width of <var>window</var> in pixels.
</p></dd></dl>

<dl>
<dt id="index-window_002dheight">Procedure: <strong>window-height</strong> <em>window</em></dt>
<dd><p>Return the height of <var>window</var> in pixels.
</p></dd></dl>

<dl>
<dt id="index-window_002dx">Procedure: <strong>window-x</strong> <em>window</em></dt>
<dd><p>Retun the X coordinate of the upper-left corner of <var>window</var>.
</p></dd></dl>

<dl>
<dt id="index-window_002dy">Procedure: <strong>window-y</strong> <em>window</em></dt>
<dd><p>Return the Y coordinate of the upper-left corner of <var>window</var>.
</p></dd></dl>

<dl>
<dt id="index-hide_002dwindow_0021">Procedure: <strong>hide-window!</strong> <em>window</em></dt>
<dd><p>Hide <var>window</var>.
</p></dd></dl>

<dl>
<dt id="index-show_002dwindow_0021">Procedure: <strong>show-window!</strong> <em>window</em></dt>
<dd><p>Show <var>window</var>.
</p></dd></dl>

<dl>
<dt id="index-maximize_002dwindow_0021">Procedure: <strong>maximize-window!</strong> <em>window</em></dt>
<dd><p>Maximize <var>window</var>.
</p></dd></dl>

<dl>
<dt id="index-minimize_002dwindow_0021">Procedure: <strong>minimize-window!</strong> <em>window</em></dt>
<dd><p>Minimize <var>window</var>.
</p></dd></dl>

<dl>
<dt id="index-raise_002dwindow_0021">Procedure: <strong>raise-window!</strong> <em>window</em></dt>
<dd><p>Make <var>window</var> visible over all other windows.
</p></dd></dl>

<dl>
<dt id="index-restore_002dwindow_0021">Procedure: <strong>restore-window!</strong> <em>window</em></dt>
<dd><p>Restore the size and position of a minimized or maximized
<var>window</var>.
</p></dd></dl>

<dl>
<dt id="index-set_002dwindow_002dborder_0021">Procedure: <strong>set-window-border!</strong> <em>window border?</em></dt>
<dd><p>Enable/disable the border around <var>window</var>.  If <var>border?</var> is
<code>#f</code>, the border is disabled, otherwise it is enabled.
</p></dd></dl>

<dl>
<dt id="index-set_002dwindow_002dtitle_0021">Procedure: <strong>set-window-title!</strong> <em>window title</em></dt>
<dd><p>Change the title of <var>window</var> to <var>title</var>.
</p></dd></dl>

<dl>
<dt id="index-set_002dwindow_002dsize_0021">Procedure: <strong>set-window-size!</strong> <em>window width height</em></dt>
<dd><p>Change the dimensions of <var>window</var> to <var>width</var> x <var>height</var>
pixels.
</p></dd></dl>

<dl>
<dt id="index-set_002dwindow_002dposition_0021">Procedure: <strong>set-window-position!</strong> <em>window x y</em></dt>
<dd><p>Move the upper-left corner of <var>window</var> to pixel coordinates
(<var>x</var>, <var>y</var>).
</p></dd></dl>

<dl>
<dt id="index-set_002dwindow_002dfullscreen_0021">Procedure: <strong>set-window-fullscreen!</strong> <em>window fullscreen?</em></dt>
<dd><p>Enable or disable fullscreen mode for <var>window</var>.  If
<var>fullscreen?</var> is <code>#f</code>, fullscreen mode is disabled, otherwise
it is enabled.
</p></dd></dl>




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