1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
|
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<!-- Copyright (C) 2017-2020 David Thompson davet@gnu.org
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.3
or any later version published by the Free Software Foundation;
with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
A copy of the license is included in the section entitled "GNU
Free Documentation License".
A copy of the license is also available from the Free Software
Foundation Web site at http://www.gnu.org/licenses/fdl.html.
* Chickadee: (chickadee). Game programming toolkit for Guile.
The document was typeset with
http://www.texinfo.org/ (GNU Texinfo).
-->
<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Vector Paths (The Chickadee Game Toolkit)</title>
<meta name="description" content="Vector Paths (The Chickadee Game Toolkit)">
<meta name="keywords" content="Vector Paths (The Chickadee Game Toolkit)">
<meta name="resource-type" content="document">
<meta name="distribution" content="global">
<meta name="Generator" content="makeinfo">
<link href="index.html" rel="start" title="Top">
<link href="Index.html" rel="index" title="Index">
<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
<link href="Graphics.html" rel="up" title="Graphics">
<link href="Fonts.html" rel="next" title="Fonts">
<link href="Tile-Maps.html" rel="prev" title="Tile Maps">
<style type="text/css">
<!--
a.summary-letter {text-decoration: none}
blockquote.indentedblock {margin-right: 0em}
div.display {margin-left: 3.2em}
div.example {margin-left: 3.2em}
div.lisp {margin-left: 3.2em}
kbd {font-style: oblique}
pre.display {font-family: inherit}
pre.format {font-family: inherit}
pre.menu-comment {font-family: serif}
pre.menu-preformatted {font-family: serif}
span.nolinebreak {white-space: nowrap}
span.roman {font-family: initial; font-weight: normal}
span.sansserif {font-family: sans-serif; font-weight: normal}
ul.no-bullet {list-style: none}
@media (min-width: 1140px) {
body {
margin-left: 14rem;
margin-right: 4rem;
max-width: 52rem;
}
}
@media (min-width: 800px) and (max-width: 1140px) {
body {
margin-left: 6rem;
margin-right: 4rem;
max-width: 52rem;
}
}
@media (max-width: 800px) {
body {
margin: 1rem;
}
}
-->
</style>
<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css">
</head>
<body lang="en">
<span id="Vector-Paths"></span><div class="header">
<p>
Next: <a href="Fonts.html" accesskey="n" rel="next">Fonts</a>, Previous: <a href="Tile-Maps.html" accesskey="p" rel="prev">Tile Maps</a>, Up: <a href="Graphics.html" accesskey="u" rel="up">Graphics</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
</div>
<hr>
<span id="Vector-Paths-1"></span><h4 class="subsection">2.3.5 Vector Paths</h4>
<p>The <code>(chickadee graphics path)</code> module can be used to draw lines,
curves, circles, rectangles, and more in a scalable, resolution
independent manner. It is <em>not</em> an SVG compliant renderer, nor
does it intend to be. However, those familiar with SVG and/or the
HTML5 Canvas API should find lots of similarities.
</p>
<p><em>This API is considered to be experimental and may change
substantially in future releases of Chickadee. There are many missing
features such as gradient fills and dashed strokes.</em>
</p>
<p>The first step to rendering vector graphics is to create a
<em>path</em>: A series of commands that can be thought of as moving a
pen around a piece of paper. A path can be either open or closed. A
closed path draws a straight line from the last point in the path to
the first.
</p>
<dl>
<dt id="index-path">Procedure: <strong>path</strong> <em>. commands</em></dt>
<dd><p>Return a new path that follows <var>commands</var>.
</p>
<div class="example">
<pre class="example">(path (move-to (vec2 50.0 50.0))
(line-to (vec2 500.0 50.0))
(line-to (vec2 400.0 200.0))
(bezier-to (vec2 500.0 250.0) (vec2 380.0 300.0) (vec2 400.0 400.0))
(line-to (vec2 300.0 400.0))
(close-path))
</pre></div>
</dd></dl>
<p>Available drawing commands:
</p>
<dl>
<dt id="index-move_002dto">Procedure: <strong>move-to</strong> <em>point</em></dt>
<dd><p>Pick up the pen and move it to <var>point</var>.
</p></dd></dl>
<dl>
<dt id="index-line_002dto">Procedure: <strong>line-to</strong> <em>point</em></dt>
<dd><p>Draw a line from the current pen position to <var>point</var>.
</p></dd></dl>
<dl>
<dt id="index-bezier_002dto">Procedure: <strong>bezier-to</strong> <em>control1 control2 point</em></dt>
<dd><p>Draw a cubic bezier curve from the current pen position to
<var>point</var>. The shape of the curve is determined by the two control
points: <var>control1</var> and <var>control2</var>.
</p></dd></dl>
<dl>
<dt id="index-close_002dpath">Procedure: <strong>close-path</strong></dt>
<dd><p>Draw a straight line back to the first point drawn in the path.
</p></dd></dl>
<dl>
<dt id="index-arc">Procedure: <strong>arc</strong> <em>center rx ry angle-start angle-end</em></dt>
<dd><p>Draw an elliptical arc spanning the angle range [<var>angle-start</var>,
<var>angle-end</var>], centered at <var>center</var> with radii <var>rx</var> and
<var>ry</var> (set both to the same value for a circular arc.)
</p></dd></dl>
<p>Included are some helpful procedures for generating common types of
paths:
</p>
<dl>
<dt id="index-line">Procedure: <strong>line</strong> <em>start end</em></dt>
<dd><p>Return a path that draws a straight line from <var>start</var> to <var>end</var>.
</p></dd></dl>
<dl>
<dt id="index-polyline">Procedure: <strong>polyline</strong> <em>. points</em></dt>
<dd><p>Return a path that draws a series of lines connecting <var>points</var>.
</p></dd></dl>
<dl>
<dt id="index-rectangle">Procedure: <strong>rectangle</strong> <em>bottom-left width height</em></dt>
<dd><p>Return a path that draws a rectangle whose bottom-left corner is at
<var>bottom-left</var> and whose size is defined by <var>width</var> and
<var>height</var>.
</p></dd></dl>
<dl>
<dt id="index-square">Procedure: <strong>square</strong> <em>bottom-left size</em></dt>
<dd><p>Return a path draws a square whose bottom-left corner is at
<var>bottom-left</var> and whose size is defined by <var>size</var>.
</p></dd></dl>
<dl>
<dt id="index-rounded_002drectangle">Procedure: <strong>rounded-rectangle</strong> <em>bottom-left width height [#:radius 4.0] [#:radius-bottom-left] [#:radius-bottom-right] [#:radius-top-left] [#:radius-top-right]</em></dt>
<dd>
<p>Return a path that draws a rectangle with rounded corners whose
bottom-left corner is at <var>bottom-left</var> and whose size is defined
by <var>width</var> and <var>height</var>. The argument <var>radius</var> is used to
define the corner radius for all corners. To use a different radius
value for a corner, use <var>radius-bottom-left</var>,
<var>radius-bottom-right</var>, <var>radius-top-left</var>, and/or
<var>radius-top-right</var>.
</p></dd></dl>
<dl>
<dt id="index-regular_002dpolygon">Procedure: <strong>regular-polygon</strong> <em>center num-sides radius</em></dt>
<dd><p>Return a path that draws a regular polygon with <var>num-sides</var> sides
centered on the point <var>center</var> with each vertex <var>radius</var> units
away from the center.
</p></dd></dl>
<dl>
<dt id="index-ellipse">Procedure: <strong>ellipse</strong> <em>center rx ry</em></dt>
<dd><p>Return a path that draws an ellipsed centered on the point
<var>center</var> with radii <var>rx</var> and <var>ry</var>.
</p></dd></dl>
<dl>
<dt id="index-circle">Procedure: <strong>circle</strong> <em>center r</em></dt>
<dd><p>Return a path that draws a circle centered on the point <var>center</var>
with radius <var>r</var>.
</p></dd></dl>
<p>With one or more paths created, a <em>painter</em> is needed to give the
path its style and placement in the final picture. Painters can be
combined together to form arbitrarily complex pictures.
</p>
<dl>
<dt id="index-stroke">Procedure: <strong>stroke</strong> <em>. paths</em></dt>
<dd><p>Apply a stroked drawing style to <var>paths</var>.
</p></dd></dl>
<dl>
<dt id="index-fill">Procedure: <strong>fill</strong> <em>. paths</em></dt>
<dd><p>Apply a filled drawing style to <var>paths</var>.
</p></dd></dl>
<dl>
<dt id="index-fill_002dand_002dstroke">Procedure: <strong>fill-and-stroke</strong> <em>. paths</em></dt>
<dd><p>Apply a filled and stroked drawing style to <var>paths</var>.
</p></dd></dl>
<dl>
<dt id="index-transform">Procedure: <strong>transform</strong> <em>matrix painter</em></dt>
<dd><p>Apply <var>matrix</var>, a 3x3 transformation matrix, to <var>painter</var>.
</p></dd></dl>
<dl>
<dt id="index-translate">Procedure: <strong>translate</strong> <em>v painter</em></dt>
<dd><p>Translate <var>painter</var> by the 2D vector <var>v</var>.
</p></dd></dl>
<dl>
<dt id="index-rotate">Procedure: <strong>rotate</strong> <em>angle painter</em></dt>
<dd><p>Rotate <var>painter</var> by <var>angle</var> radians.
</p></dd></dl>
<dl>
<dt id="index-scale">Procedure: <strong>scale</strong> <em>x painter</em></dt>
<dd><p>Scale <var>painter</var> by the scalar <var>x</var>.
</p></dd></dl>
<dl>
<dt id="index-pad">Procedure: <strong>pad</strong> <em>pad-x pad-y painter</em></dt>
<dd><p>Add <var>pad-x</var> and <var>pad-y</var> amount of empty space around
<var>painter</var>.
</p></dd></dl>
<dl>
<dt id="index-superimpose">Procedure: <strong>superimpose</strong> <em>. painters</em></dt>
<dd><p>Stack <var>painters</var> on top of each other.
</p></dd></dl>
<dl>
<dt id="index-beside">Procedure: <strong>beside</strong> <em>. painters</em></dt>
<dd><p>Place <var>painters</var> next to each other in a row.
</p></dd></dl>
<dl>
<dt id="index-below">Procedure: <strong>below</strong> <em>. painters</em></dt>
<dd><p>Place <var>painters</var> next to each other in a column.
</p></dd></dl>
<dl>
<dt id="index-with_002dstyle">Syntax: <strong>with-style</strong> <em>((style-name value) ...) painter</em></dt>
<dd><p>Apply all the given style settings to <var>painter</var>.
</p>
<p>Possible style attributes are:
</p>
<ul>
<li> blend-mode
</li><li> fill-color
</li><li> stroke-color
</li><li> stroke-width
</li><li> stroke-feather
</li><li> stroke-cap
</li></ul>
<div class="example">
<pre class="example">(with-style ((stroke-color green)
(stroke-width 4.0))
(stroke (circle (vec2 100.0 100.0) 50.0)))
</pre></div>
</dd></dl>
<p>As in real life, a painter cannot paint anything without a canvas.
Once a painter has been associated with a canvas, it can finally be
rendered to the screen.
</p>
<dl>
<dt id="index-make_002dcanvas">Procedure: <strong>make-canvas</strong> <em>painter [#:matrix]</em></dt>
<dd><p>Return a new canvas that will <var>painter</var> will draw on. Optionally,
a 3x3 <var>matrix</var> may be specified to apply an arbitrary
transformation to the resulting image.
</p></dd></dl>
<dl>
<dt id="index-make_002dempty_002dcanvas">Procedure: <strong>make-empty-canvas</strong> <em>[#:matrix]</em></dt>
<dd><p>Return a new canvas that no painter is using. Optionally, a 3x3
<var>matrix</var> may be specified to apply an arbitrary transformation to
the image, should a painter later be associated with this canvas.
</p></dd></dl>
<dl>
<dt id="index-canvas_003f">Procedure: <strong>canvas?</strong> <em>obj</em></dt>
<dd><p>Return <code>#t</code> is <var>obj</var> is a canvas.
</p></dd></dl>
<dl>
<dt id="index-set_002dcanvas_002dpainter_0021">Procedure: <strong>set-canvas-painter!</strong> <em>canvas painter</em></dt>
<dd><p>Associate <var>painter</var> with <var>canvas</var>.
</p></dd></dl>
<dl>
<dt id="index-set_002dcanvas_002dmatrix_0021">Procedure: <strong>set-canvas-matrix!</strong> <em>canvas matrix</em></dt>
<dd><p>Set the 3x3 transformation matrix of <var>canvas</var> to <var>matrix</var>.
</p></dd></dl>
<dl>
<dt id="index-draw_002dcanvas">Procedure: <strong>draw-canvas</strong> <em>canvas</em></dt>
<dd><p>Render <var>canvas</var> to the screen.
</p></dd></dl>
<hr>
<div class="header">
<p>
Next: <a href="Fonts.html" accesskey="n" rel="next">Fonts</a>, Previous: <a href="Tile-Maps.html" accesskey="p" rel="prev">Tile Maps</a>, Up: <a href="Graphics.html" accesskey="u" rel="up">Graphics</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
</div>
</body>
</html>
|