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Next: <a href="Lines-and-Shapes.html#Lines-and-Shapes" accesskey="n" rel="next">Lines and Shapes</a>, Previous: <a href="Sprites.html#Sprites" accesskey="p" rel="prev">Sprites</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
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<a name="Tile-Maps-1"></a>
<h4 class="subsection">2.3.4 Tile Maps</h4>

<p>A tile map is a scene created by composing lots of small sprites,
called &ldquo;tiles&rdquo;, into a larger image.  One program for editing such
maps is called <a href="http://mapeditor.org">Tiled</a>.  Chickadee has native
support for loading and rendering Tiled maps in the <code>(chickadee
render tiled)</code> module.
</p>
<dl>
<dt><a name="index-load_002dtile_002dmap"></a>Procedure: <strong>load-tile-map</strong> <em><var>file-name</var></em></dt>
<dd><p>Load the Tiled formatted map in <var>file-name</var> and return a new tile
map object.
</p></dd></dl>

<dl>
<dt><a name="index-draw_002dtile_002dmap"></a>Procedure: <strong>draw-tile-map</strong> <em><var>tile-map</var> [#:layers] [#:region]        [#:origin] [#:position] [#:scale] [#:rotation]</em></dt>
<dd>
<p>Draw the layers of <var>tile-map</var>.  By default, all layers are drawn.
To draw a subset of the available layers, pass a list of layer ids
using the <var>layers</var> keyword argument.
</p>
<p>Refer to <code>draw-sprite</code> (see <a href="Sprites.html#Sprites">Sprites</a>) for information about
the other arguments.
</p></dd></dl>




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