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<a name="Textures"></a>
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Next: <a href="Blending-and-Depth-Testing.html#Blending-and-Depth-Testing" accesskey="n" rel="next">Blending and Depth Testing</a>, Previous: <a href="Lines-and-Shapes.html#Lines-and-Shapes" accesskey="p" rel="prev">Lines and Shapes</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
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<hr>
<a name="Textures-1"></a>
<h4 class="subsection">2.4.4 Textures</h4>

<dl>
<dt><a name="index-load_002dimage"></a>Scheme Procedure: <strong>load-image</strong> <em><var>file</var> [#:min-filter nearest]</em></dt>
<dd><p>[#:mag-filter nearest] [#:wrap-s repeat] [#:wrap-t repeat]
</p>
<p>Load the image data from <var>file</var> and return a new texture object.
</p>
<p><var>min-filter</var> and <var>mag-filter</var> describe the method that should
be used for minification and magnification when rendering,
respectively.  Possible values are <code>nearest</code> and <code>linear</code>.
</p>
<p><var>wrap-s</var> and <var>wrap-t</var> describe how to interpret texture
coordinates that are greater than <code>1.0</code>.  Possible values are
<code>repeat</code>, <code>clamp</code>, <code>clamp-to-border</code>, and
<code>clamp-to-edge</code>.
</p>
</dd></dl>




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