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<title>The Chickadee Game Toolkit: Textures</title>
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Next: <a href="Sprites.html#Sprites" accesskey="n" rel="next">Sprites</a>, Previous: <a href="Rendering-Engine.html#Rendering-Engine" accesskey="p" rel="prev">Rendering Engine</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
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<a name="Textures-1"></a>
<h4 class="subsection">2.4.2 Textures</h4>
<dl>
<dt><a name="index-load_002dimage"></a>Scheme Procedure: <strong>load-image</strong> <em><var>file</var> [#:min-filter nearest] [#:mag-filter nearest] [#:wrap-s repeat] [#:wrap-t repeat]</em></dt>
<dd>
<p>Load the image data from <var>file</var> and return a new texture object.
</p>
<p><var>min-filter</var> and <var>mag-filter</var> describe the method that should
be used for minification and magnification when rendering,
respectively. Possible values are <code>nearest</code> and <code>linear</code>.
</p>
<p><var>wrap-s</var> and <var>wrap-t</var> describe how to interpret texture
coordinates that are greater than <code>1.0</code>. Possible values are
<code>repeat</code>, <code>clamp</code>, <code>clamp-to-border</code>, and
<code>clamp-to-edge</code>.
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