summaryrefslogtreecommitdiff
path: root/manuals/chickadee/Skyboxes.html
blob: 483f22f5583218ba594112599f5acd1920a8c4f2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<!-- Copyright (C) 2017-2021  David Thompson davet@gnu.org

Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.3
or any later version published by the Free Software Foundation;
with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
A copy of the license is included in the section entitled "GNU
Free Documentation License".

A copy of the license is also available from the Free Software
Foundation Web site at http://www.gnu.org/licenses/fdl.html.


* Chickadee: (chickadee).     Game programming toolkit for Guile.

The document was typeset with
http://www.texinfo.org/ (GNU Texinfo).
 -->
<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Skyboxes (The Chickadee Game Toolkit)</title>

<meta name="description" content="Skyboxes (The Chickadee Game Toolkit)">
<meta name="keywords" content="Skyboxes (The Chickadee Game Toolkit)">
<meta name="resource-type" content="document">
<meta name="distribution" content="global">
<meta name="Generator" content="makeinfo">
<link href="index.html" rel="start" title="Top">
<link href="Index.html" rel="index" title="Index">
<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
<link href="Graphics.html" rel="up" title="Graphics">
<link href="Meshes.html" rel="next" title="Meshes">
<link href="Lights.html" rel="prev" title="Lights">
<style type="text/css">
<!--
a.summary-letter {text-decoration: none}
blockquote.indentedblock {margin-right: 0em}
div.display {margin-left: 3.2em}
div.example {margin-left: 3.2em}
div.lisp {margin-left: 3.2em}
kbd {font-style: oblique}
pre.display {font-family: inherit}
pre.format {font-family: inherit}
pre.menu-comment {font-family: serif}
pre.menu-preformatted {font-family: serif}
span.nolinebreak {white-space: nowrap}
span.roman {font-family: initial; font-weight: normal}
span.sansserif {font-family: sans-serif; font-weight: normal}
ul.no-bullet {list-style: none}
@media (min-width: 1140px) {
    body {
        margin-left: 14rem;
        margin-right: 4rem;
        max-width: 52rem;
    }
}

@media (min-width: 800px) and (max-width: 1140px) {
    body {
        margin-left: 6rem;
        margin-right: 4rem;
        max-width: 52rem;
    }
}

@media (max-width: 800px) {
    body {
        margin: 1rem;
    }
}

-->
</style>
<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css">


</head>

<body lang="en">
<span id="Skyboxes"></span><div class="header">
<p>
Next: <a href="Meshes.html" accesskey="n" rel="next">Meshes</a>, Previous: <a href="Lights.html" accesskey="p" rel="prev">Lights</a>, Up: <a href="Graphics.html" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
</div>
<hr>
<span id="Skyboxes-1"></span><h4 class="subsection">5.3.10 Skyboxes</h4>

<p>Skyboxes are used as backgrounds in 3D environments, as well as a
source of ambient lighting data when rendering 3D objects.  The
<code>(chickadee graphics skybox)</code> module provides an API for making
skyboxes.
</p>
<dl>
<dt id="index-make_002dskybox">Procedure: <strong>make-skybox</strong> <em>cube-map</em></dt>
<dd><p>Return a new skybox that uses <var>cube-map</var> for a texture.
</p></dd></dl>

<dl>
<dt id="index-skybox_003f">Procedure: <strong>skybox?</strong> <em>obj</em></dt>
<dd><p>Return <code>#t</code> if <var>obj</var> is a skybox.
</p></dd></dl>

<dl>
<dt id="index-skybox_002dcube_002dmap">Procedure: <strong>skybox-cube-map</strong> <em>sky-box</em></dt>
<dd><p>Return the cube map of <var>skybox</var>.
</p></dd></dl>

<dl>
<dt id="index-draw_002dskybox">Procedure: <strong>draw-skybox</strong> <em>skybox view</em></dt>
<dd><p>Render <var>skybox</var> to the screen using the view matrix <var>view</var>.
</p></dd></dl>




</body>
</html>