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* Chickadee: (chickadee).     Game programming toolkit for Guile.

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<span id="Math"></span><div class="header">
<p>
Next: <a href="Graphics.html" accesskey="n" rel="next">Graphics</a>, Previous: <a href="Kernel.html" accesskey="p" rel="prev">Kernel</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
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<hr>
<span id="Math-1"></span><h3 class="section">5.2 Math</h3>

<p>Chickadee contains data types and procedures for performing the most
common computations in video game simulations such as linear algebra
with vectors and matrices and axis-aligned bounding box collision
detection.
</p>
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<tr><td align="left" valign="top">&bull; <a href="Basics.html" accesskey="1">Basics</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Commonly used, miscellaneous things.
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<tr><td align="left" valign="top">&bull; <a href="Vectors.html" accesskey="2">Vectors</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Euclidean vectors.
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<tr><td align="left" valign="top">&bull; <a href="Rectangles.html" accesskey="3">Rectangles</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Axis-aligned bounding boxes.
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<tr><td align="left" valign="top">&bull; <a href="Matrices.html" accesskey="4">Matrices</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Transformation matrices.
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<tr><td align="left" valign="top">&bull; <a href="Quaternions.html" accesskey="5">Quaternions</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Rotations about an arbitrary axis.
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<tr><td align="left" valign="top">&bull; <a href="Easings.html" accesskey="6">Easings</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Easing functions for interesting animations.
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<tr><td align="left" valign="top">&bull; <a href="Bezier-Curves.html" accesskey="7">Bezier Curves</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Cubic Bezier curves and paths in 2D space.
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