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* Chickadee: (chickadee). Game programming toolkit for Guile.
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<title>Math (The Chickadee Game Toolkit)</title>
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<span id="Math"></span><div class="header">
<p>
Next: <a href="Graphics.html#Graphics" accesskey="n" rel="next">Graphics</a>, Previous: <a href="Kernel.html#Kernel" accesskey="p" rel="prev">Kernel</a>, Up: <a href="API-Reference.html#API-Reference" accesskey="u" rel="up">API Reference</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
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<hr>
<span id="Math-1"></span><h3 class="section">2.2 Math</h3>
<p>Chickadee contains data types and procedures for performing the most
common computations in video game simulations such as linear algebra
with vectors and matrices and axis-aligned bounding box collision
detection.
</p>
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<tr><td align="left" valign="top">• <a href="Basics.html#Basics" accesskey="1">Basics</a></td><td> </td><td align="left" valign="top">Commonly used, miscellaneous things.
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<tr><td align="left" valign="top">• <a href="Vectors.html#Vectors" accesskey="2">Vectors</a></td><td> </td><td align="left" valign="top">Euclidean vectors.
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<tr><td align="left" valign="top">• <a href="Rectangles.html#Rectangles" accesskey="3">Rectangles</a></td><td> </td><td align="left" valign="top">Axis-aligned bounding boxes.
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<tr><td align="left" valign="top">• <a href="Grid.html#Grid" accesskey="4">Grid</a></td><td> </td><td align="left" valign="top">Spatial partitioning for bounding boxes.
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<tr><td align="left" valign="top">• <a href="Matrices.html#Matrices" accesskey="5">Matrices</a></td><td> </td><td align="left" valign="top">Transformation matrices.
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<tr><td align="left" valign="top">• <a href="Quaternions.html#Quaternions" accesskey="6">Quaternions</a></td><td> </td><td align="left" valign="top">Rotations about an arbitrary axis.
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<tr><td align="left" valign="top">• <a href="Easings.html#Easings" accesskey="7">Easings</a></td><td> </td><td align="left" valign="top">Easing functions for interesting animations.
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<tr><td align="left" valign="top">• <a href="Bezier-Curves.html#Bezier-Curves" accesskey="8">Bezier Curves</a></td><td> </td><td align="left" valign="top">Cubic Bezier curves and paths in 2D space.
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<tr><td align="left" valign="top">• <a href="Path-Finding.html#Path-Finding" accesskey="9">Path Finding</a></td><td> </td><td align="left" valign="top">Generic A* path finding.
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